..the damage feeling.
(Surely my English is very very bad, so guess I should shout out the things before I screaw up the words)
This might makes LFS a much more suitable for online racing than the way it should be, the damage I mean. Probably most of the racers here are ok with it, but I am definately not! What I mean is not the damage itself, it's the feeling. (uhh, how can I explain it now..) Getting damages became in LFS so usual that people usally just don't give a damn about it. For example, if I get hardly damaged at the T1, I don't think it's an end for something, I just keep on racing till the finish. Beyond the damage in LFS is like a big bad joke, the feeling is even worse. In real life/real racing even a little touch a car made on another feels deep and hard. You can feel it in other simulations such as GTR, RBR and even the F1C.. But LFS can't give it at all! There's a major problem there actually. The cockpit feeling. Everything about LFS might be extremly realistic but you can't feel like you're inside of a car. To me, it's pretty same reason of damage feeling problem. (i knew you couldn't explain, didn't i..) Basicly the cars in LFS makes me feel like they're made of paper. From the way they look to the way the go. So you can't feel a real shaking/pushing when you get hit. There are more reasons for that I know, God curse the "got to pit" option..
That was a big shout or a big nothing, I don't know. I tried to explain my point. I'm really sure I couldn't. But there's a chance of %2 I could and it'll make you understand (i hope..)