They dont. They are just designing with touch in mind. Previous versions of Windows were designed with touch as an aftertought. Basically it just emulated a mouse. Now it will feature multitouch support allowing for the operating system to sense two inputs at once. Think iPhone.
Probably. Like I said before, Im still running XP. Never upgraded to Vista.
However, I have heard that 7 has some new built in driver libraries that makes more stuff plug'n'play. Windows update will also download drivers for some devices too. For instance, my linksys wireless pci card installed automatically. Not sure if this stuff happens on Vista already though.
Im running Windows 7 dual boot with XP on seperate hard drives. I just copied my LFS directory (didnt want to accidently lock the XP version back) and it ran fine. I didn't unlock it or really test it thoroughly, but it loaded the Formula BMW on Blackwood fine and ran at ~85 fps. I drove with my mouse and keyboard so Im not sure if my DFP or any other wheel would work either.
The teams can put several custom engine maps onto the ECU. You could make an engine map that retards the engine in a manner that would simulate launch control. To stop this the FIA has made it so that the engine map can be changed for 90 seconds after the car starts moving. So you could still use such a map, but you would be stuck with it for 90 seconds, basically a full lap.
I think Massa's spin was caused by his right foot!
I have thought about doing it before but kinda ran into this same problem. There really isn't an LFS theme that can just be applied. I wasn't feeling creative enough to make something myself.
One idea I just had was to make it resemble lfsworld.
Does anyone know if these frame rates would be limited totally by the pci transfer rate, or would there be improvement on an overall faster system?
But I guess the difference between a PCI card and a cheap PCI-E card isnt really enough to bother with finding out.
Kegetys,
Are you planning on making SoftTH compatible with monitors of varying aspect ratio? If you're considering it, heres another user that would be happy if you did!
I think its cool when I see someone posting about SoftTH on other forums, like widescreengaming, because I say to myself "hey he did it for LFS and I play LFS, so i kinda know him..."
Basically, someone modified LFS to change the car model. The cars were the same as one of the current car (a demo car I think). So nothing exciting, just some superficial changes.
I have no idea where you can get this mod, nor do I remember whether it was considered illegal by the devs and mods.
Ive always thought that it is the response time from when you send a packet to a server to when it gets back. I think it is in milliseconds or 1/1000 of a second
Joining a race in progress should not be considered bad form or hazardous. As long as you stay out of the way of those in the race, I see no reason why you shouldnt be allowed to put in a few warmup laps.
Additionally, I'm not even sure that no mid race join would prevent wreckers from repairing and wrecking more. I believe it only prevents you from joining from spectator mode, while you can still join from the pits.
It works with some games, but not others. Unfortunately, GT4 is one of those that it doesnt work with. Seems to me that this may have been intentional to sway people to buy the Driving Force Pro.
I was just reading that section too and was about to come recomend it to you. All he is really saying there is that he isnt really sure that rolling resistance is linear in nature and that his value for a Corvette isnt from a scientific source.
That is a good series of articles on the physics of racing.
Im not sure if it discusses that in particular (I havent read them all), but as my understanding goes weight affects top speed very little, or not at all. Greater weight will cause acceleration to be much slower, but the top end will still be there.
Basically top speed is a function of air resistance, rolling resistance, and horspower. As long as the hp produced is greater than the hp needed to overcome the resistance of the air, friction at the wheels, and internal friction in the drive shaft, wheel bearings etc, you will continue to accelerate.
F(net of force produced at wheels and force of the resistance)= mass * acceleration
F/m = a
So... as long as the net force is positive, acceleration will be positive no matter the mass. If mass is greater, the acceleration will be smaller, but it will still be positive.
A car has a top speed because the resistance is proportional to the square of the speed, and at the top end of a cars gearing, its power will probably be decreasing as velocity increases. So that means that Fnet is getting very small which means that a gets very very small to the point that the car seems not to accelerate.
Of course, I may understand this wrong. Your question has caused me to go look it up and try to strengthen my understanding.
If anyone has some extra time and the hankering to do a charity render, I would greatly appreciate it. This is the first skin I have ever finished. Thanks a bunch!