version 0.1: http://www.lfsforum.net/showthread.php?t=23981
After a quick re-write & re-order I came up with this version I think is more suited to a template. Note: items in blue are to be replaced as per each series. Also I need to figure out some verbage for Turn 1 behaviour. It's not as long as it looks but, if ya need help falling asleep try the following
1. GENERAL CONDUCT
1.1. All decisions made by the series administration are final.
1.2. Series administration staff may participate in an event as a competitor. As such they forfeit their control of the series for 1 hour before & after the event to the marshalling staff. Series administration may compete or marshal, not both.
1.3. LFSMC staff may participate in an event as a competitor. As such they forfeit their LFSMC staff status for 1 hour before & after the event. LFSMC staff may compete or marshal, not both.
1.3.1. LFSMC staff may not alter the outcome of an event except in fulfillment of their role as event facilitators.
1.3.2. LFSMC staff must be clearly identified by their driver names and car skins.
1.3.3. It is the responsibility of each participant to be aware of which LFSMC staff are facilitating the event.
1.4. Events are run & controlled completely by the marshalling staff. All direction given during an event by the marshals will be in full caps and will be presented to the competitors in the following manner:
1.4.1. CAR # - COMMENTS - # LAPS
· CAR # is the car number of the driver (not the qualifying position) being addressed,
· COMMENTS are the direction, ruling or instructions of the marshalling staff
· # LAPS is the time allotted to perform the instructions. (if # LAPS is not given then it is to be understood that the instructions must be performed before the leader completes their last lap.)
1.5. There will be no text chatting whatsoever during an event, with the exception of the marshalling staff.
1.6. All voice communication must be done on dedicated team channels. The public broadcast channel is for marshalling use only. A dedicated channel for marshals must be provided. Dedicated channels are for their respective members only.
1.7. All drivers’ are responsible to be aware of their own track / race position and react / behave accordingly.
1.8. If at all possible, use of signaling is strongly encouraged. Signal markers are understood as follows:
1.8.1. car x indicates LEFT = car x will move/stay LEFT.
1.8.2. car x indicates RIGHT = car x will move/stay RIGHT.
1.8.3. car x indicates HAZARDS = car x is aware a faster car is following and will not impede the faster car’s progress. (This is a courtesy only.)
1.8.4. car x indicates HAZARDS = car x is intending to pit.
· Due to the dual nature of the HAZARD signal, it is the following car’s responsibility to be aware of track position and to anticipate either a move towards the pit lane or a move away from the pit lane if that is off the racing line.
1.8.5. car x flashes HEADLIGHTS = car x is indicating their intention to pass a car a lap down
1.8.6. car x sounds HORN = car x may not be faster but is alerting others to their close proximity
1.8.7. car x sounds HORN = car x is indicating their intention to pass a car a lap down
· Due to the dual nature of the HORN, it is all drivers’ responsibility to be aware of their own track position and react accordingly.
1.9. All participants of an event are encouraged to save a replay.
1.9.1. These replays may be requested by LFSMC staff to review track incidents.
1.9.2. If an incident / penalty is filed against you, your replay is your strongest argument.
1.9.3. Player replays are essential to file a post event incident report.
2. CONTACT
2.1. Due to the competitive nature of racing some contact will occur.
2.2. Contact resulting in any gain or change of position between the contacting cars will be viewed as an offence.
2.2.1. If a driver shows signs that they are aware of responsibility for an offence and said driver takes appropriately timed action to right the wrong then the offence will be deemed righted and no action taken.
2.3. Contact resulting in any gain or change of position between the contacting cars and other non-involved cars will be reviewed by LFSMC staff after the event.
3. TEAMS
3.1. Sprint Team
3.1.1. Will consist of a maximum of # cars, designated at registration.
3.1.2. At no time during an event are more that # cars from any given team allowed on the track area.
3.2. Endurance Team
3.2.1. Will consist of a maximum of # members, designated at registration as follows:
· “Small Team” of # drivers
· “Large Team” of # drivers & # spares
3.3. Endurance Privateer Team
3.3.1. Single drivers are welcome to join. All single drivers will be listed as such and their contact information may be made available. Single drivers are seen as free agents until the series start. During the time period of sign-up through to series start, free agents are encouraged to either form teams as per section 3.2.1 of other free agents or they may be drafted onto other established teams provided the result of such drafting is in accordance with section 3.2..1
3.4. Drivers may only participate in series races as a member of their own team.
3.4.1. In the event that a team would have to forfeit a race due to a contradiction of section 3.2.1, then designated spares may be hired out on a per event bases from any team willing to make their designated spares available. This availability option must be made public at the time of registration.
3.4.2. Designated spares driving for teams other than their registration team are deemed as members of their temporary team for the entire period of the event.
· All team points gained by a hired spare go to the hiring team on a per event basis.
· Individual points gained by hired spares go to the individual driver.
· Infractions incurred by a hired spare are assessed against the driver only. In the event a hired spare incurs a serious enough infraction that would be assessed against his entire team, the penalty will be assessed against the team said driver registered with and not against the hiring team.
3.4.3. Teams may enter the series using a maximum of # cars per team. Team cars do (do not) have to be the same make or class. Specific make & class selections will be as per the series registration process.
3.4.4. All participants must use the prescribed number plate & any other series graphic as provided by the administration
4. EVENT PROCEDURES
4.1. Servers
4.1.1. The following server(s) will be used for this series.
· Date – track – servername
· Date – track - servername
4.2. Disconnect Policy
4.2.1. series administration to set this section
4.3. Scoring
4.3.1. series administration to set this section
4.4. Qualifying
4.4.1. Qualify sessions will start at X:XX hrs UMT.
4.4.2. Qualify sessions will be X:XX min. long
· Qualify events run from the start of the qualify session timer and are completed when the last car has crossed the finish line
4.5. Start
4.5.1. Event start will be at X:XX hrs UMT.
4.5.2. Events will be a standing start based on the previous qualifying session(s).
4.5.3. Turn 1 ??????
4.6. Event Duration
4.6.1. Events will be X:XX hrs long (XX laps)
· Events run from start of the formation lap, OR as soon as the engines are started on the grid OR when the first driver is called onto the track, and are completed when the last car has crossed the finish line
4.7. Pitting
4.7.1. Non-pitting cars must be aware of the pit exit lines and maintain sufficient control of their cars so as to be able to stay off the racing line to allow exiting cars to rejoin safely
· For an example of the meaning of this rule please see the exit/race lines at Westhill & South City.
4.7.2. Exiting cars must keep 2 (4) wheels within the yellow pit exit lines. Any contact as a result of a breech of this rule will be deemed the responsibility of the exiting car.
· This may be overturned by the LFSMC staff if they agree that a non-pitting car was in contradiction to section 4.7.1.
4.8. Passing & Lapped Traffic
4.8.1. See section 1.8
· All drivers are responsible for their own safety and the safety of all the other competitors. Accidents in sim racing should be treated with the same respect as real life racing.
4.8.2. The primary responsibility for safe passing resides with the faster car, not the car being passed / lapped.
4.8.3. Cars to be passed may not block faster cars. One move / change of line is allowed to protect a lead, any more is considered blocking.
4.9. FLAGS
4.9.1. Green
4.9.1.1. Indicates the start of the race as per section 4.5.
4.9.2. Yellow
4.9.2.1. Indicates a hazardous situation either locally or full course.
4.9.2.2. There is to be no passing under the yellow flag.
4.9.3. Blue
4.9.3.1. Does not necessarily indicate a car faster car behind, but rather that the car behind is at least 1 lap ahead.
· If the car being shown the blue flag is faster than the following car and is pulling away then no action need be taken.
· If the car being shown the blue flag is slower than the following car and is losing ground then the slower car must safely allow the faster car by.
4.9.3.2. See section 4.8.2.
4.9.3.3. See section 1.8.
4.9.4. Black
4.9.4.1. Drivers being shown a black flag are a danger to themselves, the other races, all the spectators, commentators, sponsors, TV viewers & planet earth in general…they must GTF off the track immediately!
4.9.4.2. The above section is serious.
4.10. Safety Car
4.10.1. series administration to set this section
4.11. Incidents & Penalties During an Event
4.11.1. See section 1.4.
4.12. Post Event Reporting
4.12.1. Incident reporting may be done no sooner than X hours of an event and no later than X hours of the event. LFSMC to set these numbers
4.12.2. See section 1.9.3.
4.12.3. Under no circumstances are incidents to be reported on the LFS main forum.
4.12.4. Incidents are to be reported directly to the LFSMC forum in a series of threads the subject of which must be:
· LeagueName, EventDate, Incident #
· The first post in this thread will be in the following format:
· LFSMC Facilitator(s) ________________________
· Report Filed By
· LFSname: ________________________
· PLAYERname: ________________________
· Report Filed Against
· LFSname: ________________________
· Description of Incident
· Lap / Time: ________________________
· Alleged Incident: ________________________
4.12.5. Incident ruling will be a locked thread the subject of which will be:
· LeagueName, EventDate, Ruling #
5. ENDURANCE RACES
5.1. No driver may travel more than # % race distance.
5.2. No stint may be longer than # km. or # minutes.
5.3. Driver changes may only take a time generally equivalent to 1 lap to be completed at which time the out-going driver must leave the server. Teams must make all necessary preparations to ensure that incoming drivers are aware of when to join the event server to ensure that the incoming driver does not join until the current driver has started their in-lap. Such preparations must not be in contradiction to sections 1.5 or 1.6
it's easier to read when the tabs stay intact
After a quick re-write & re-order I came up with this version I think is more suited to a template. Note: items in blue are to be replaced as per each series. Also I need to figure out some verbage for Turn 1 behaviour. It's not as long as it looks but, if ya need help falling asleep try the following
Standardized Racing Conduct Agreement
1. GENERAL CONDUCT
1.1. All decisions made by the series administration are final.
1.2. Series administration staff may participate in an event as a competitor. As such they forfeit their control of the series for 1 hour before & after the event to the marshalling staff. Series administration may compete or marshal, not both.
1.3. LFSMC staff may participate in an event as a competitor. As such they forfeit their LFSMC staff status for 1 hour before & after the event. LFSMC staff may compete or marshal, not both.
1.3.1. LFSMC staff may not alter the outcome of an event except in fulfillment of their role as event facilitators.
1.3.2. LFSMC staff must be clearly identified by their driver names and car skins.
1.3.3. It is the responsibility of each participant to be aware of which LFSMC staff are facilitating the event.
1.4. Events are run & controlled completely by the marshalling staff. All direction given during an event by the marshals will be in full caps and will be presented to the competitors in the following manner:
1.4.1. CAR # - COMMENTS - # LAPS
· CAR # is the car number of the driver (not the qualifying position) being addressed,
· COMMENTS are the direction, ruling or instructions of the marshalling staff
· # LAPS is the time allotted to perform the instructions. (if # LAPS is not given then it is to be understood that the instructions must be performed before the leader completes their last lap.)
1.5. There will be no text chatting whatsoever during an event, with the exception of the marshalling staff.
1.6. All voice communication must be done on dedicated team channels. The public broadcast channel is for marshalling use only. A dedicated channel for marshals must be provided. Dedicated channels are for their respective members only.
1.7. All drivers’ are responsible to be aware of their own track / race position and react / behave accordingly.
1.8. If at all possible, use of signaling is strongly encouraged. Signal markers are understood as follows:
1.8.1. car x indicates LEFT = car x will move/stay LEFT.
1.8.2. car x indicates RIGHT = car x will move/stay RIGHT.
1.8.3. car x indicates HAZARDS = car x is aware a faster car is following and will not impede the faster car’s progress. (This is a courtesy only.)
1.8.4. car x indicates HAZARDS = car x is intending to pit.
· Due to the dual nature of the HAZARD signal, it is the following car’s responsibility to be aware of track position and to anticipate either a move towards the pit lane or a move away from the pit lane if that is off the racing line.
1.8.5. car x flashes HEADLIGHTS = car x is indicating their intention to pass a car a lap down
1.8.6. car x sounds HORN = car x may not be faster but is alerting others to their close proximity
1.8.7. car x sounds HORN = car x is indicating their intention to pass a car a lap down
· Due to the dual nature of the HORN, it is all drivers’ responsibility to be aware of their own track position and react accordingly.
1.9. All participants of an event are encouraged to save a replay.
1.9.1. These replays may be requested by LFSMC staff to review track incidents.
1.9.2. If an incident / penalty is filed against you, your replay is your strongest argument.
1.9.3. Player replays are essential to file a post event incident report.
2. CONTACT
2.1. Due to the competitive nature of racing some contact will occur.
2.2. Contact resulting in any gain or change of position between the contacting cars will be viewed as an offence.
2.2.1. If a driver shows signs that they are aware of responsibility for an offence and said driver takes appropriately timed action to right the wrong then the offence will be deemed righted and no action taken.
2.3. Contact resulting in any gain or change of position between the contacting cars and other non-involved cars will be reviewed by LFSMC staff after the event.
3. TEAMS
3.1. Sprint Team
3.1.1. Will consist of a maximum of # cars, designated at registration.
3.1.2. At no time during an event are more that # cars from any given team allowed on the track area.
3.2. Endurance Team
3.2.1. Will consist of a maximum of # members, designated at registration as follows:
· “Small Team” of # drivers
· “Large Team” of # drivers & # spares
3.3. Endurance Privateer Team
3.3.1. Single drivers are welcome to join. All single drivers will be listed as such and their contact information may be made available. Single drivers are seen as free agents until the series start. During the time period of sign-up through to series start, free agents are encouraged to either form teams as per section 3.2.1 of other free agents or they may be drafted onto other established teams provided the result of such drafting is in accordance with section 3.2..1
3.4. Drivers may only participate in series races as a member of their own team.
3.4.1. In the event that a team would have to forfeit a race due to a contradiction of section 3.2.1, then designated spares may be hired out on a per event bases from any team willing to make their designated spares available. This availability option must be made public at the time of registration.
3.4.2. Designated spares driving for teams other than their registration team are deemed as members of their temporary team for the entire period of the event.
· All team points gained by a hired spare go to the hiring team on a per event basis.
· Individual points gained by hired spares go to the individual driver.
· Infractions incurred by a hired spare are assessed against the driver only. In the event a hired spare incurs a serious enough infraction that would be assessed against his entire team, the penalty will be assessed against the team said driver registered with and not against the hiring team.
3.4.3. Teams may enter the series using a maximum of # cars per team. Team cars do (do not) have to be the same make or class. Specific make & class selections will be as per the series registration process.
3.4.4. All participants must use the prescribed number plate & any other series graphic as provided by the administration
4. EVENT PROCEDURES
4.1. Servers
4.1.1. The following server(s) will be used for this series.
· Date – track – servername
· Date – track - servername
4.2. Disconnect Policy
4.2.1. series administration to set this section
4.3. Scoring
4.3.1. series administration to set this section
4.4. Qualifying
4.4.1. Qualify sessions will start at X:XX hrs UMT.
4.4.2. Qualify sessions will be X:XX min. long
· Qualify events run from the start of the qualify session timer and are completed when the last car has crossed the finish line
4.5. Start
4.5.1. Event start will be at X:XX hrs UMT.
4.5.2. Events will be a standing start based on the previous qualifying session(s).
4.5.3. Turn 1 ??????
4.6. Event Duration
4.6.1. Events will be X:XX hrs long (XX laps)
· Events run from start of the formation lap, OR as soon as the engines are started on the grid OR when the first driver is called onto the track, and are completed when the last car has crossed the finish line
4.7. Pitting
4.7.1. Non-pitting cars must be aware of the pit exit lines and maintain sufficient control of their cars so as to be able to stay off the racing line to allow exiting cars to rejoin safely
· For an example of the meaning of this rule please see the exit/race lines at Westhill & South City.
4.7.2. Exiting cars must keep 2 (4) wheels within the yellow pit exit lines. Any contact as a result of a breech of this rule will be deemed the responsibility of the exiting car.
· This may be overturned by the LFSMC staff if they agree that a non-pitting car was in contradiction to section 4.7.1.
4.8. Passing & Lapped Traffic
4.8.1. See section 1.8
· All drivers are responsible for their own safety and the safety of all the other competitors. Accidents in sim racing should be treated with the same respect as real life racing.
4.8.2. The primary responsibility for safe passing resides with the faster car, not the car being passed / lapped.
4.8.3. Cars to be passed may not block faster cars. One move / change of line is allowed to protect a lead, any more is considered blocking.
4.9. FLAGS
4.9.1. Green
4.9.1.1. Indicates the start of the race as per section 4.5.
4.9.2. Yellow
4.9.2.1. Indicates a hazardous situation either locally or full course.
4.9.2.2. There is to be no passing under the yellow flag.
4.9.3. Blue
4.9.3.1. Does not necessarily indicate a car faster car behind, but rather that the car behind is at least 1 lap ahead.
· If the car being shown the blue flag is faster than the following car and is pulling away then no action need be taken.
· If the car being shown the blue flag is slower than the following car and is losing ground then the slower car must safely allow the faster car by.
4.9.3.2. See section 4.8.2.
4.9.3.3. See section 1.8.
4.9.4. Black
4.9.4.1. Drivers being shown a black flag are a danger to themselves, the other races, all the spectators, commentators, sponsors, TV viewers & planet earth in general…they must GTF off the track immediately!
4.9.4.2. The above section is serious.
4.10. Safety Car
4.10.1. series administration to set this section
4.11. Incidents & Penalties During an Event
4.11.1. See section 1.4.
4.12. Post Event Reporting
4.12.1. Incident reporting may be done no sooner than X hours of an event and no later than X hours of the event. LFSMC to set these numbers
4.12.2. See section 1.9.3.
4.12.3. Under no circumstances are incidents to be reported on the LFS main forum.
4.12.4. Incidents are to be reported directly to the LFSMC forum in a series of threads the subject of which must be:
· LeagueName, EventDate, Incident #
· The first post in this thread will be in the following format:
· LFSMC Facilitator(s) ________________________
· Report Filed By
· LFSname: ________________________
· PLAYERname: ________________________
· Report Filed Against
· LFSname: ________________________
· Description of Incident
· Lap / Time: ________________________
· Alleged Incident: ________________________
4.12.5. Incident ruling will be a locked thread the subject of which will be:
· LeagueName, EventDate, Ruling #
5. ENDURANCE RACES
5.1. No driver may travel more than # % race distance.
5.2. No stint may be longer than # km. or # minutes.
5.3. Driver changes may only take a time generally equivalent to 1 lap to be completed at which time the out-going driver must leave the server. Teams must make all necessary preparations to ensure that incoming drivers are aware of when to join the event server to ensure that the incoming driver does not join until the current driver has started their in-lap. Such preparations must not be in contradiction to sections 1.5 or 1.6
it's easier to read when the tabs stay intact