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Paulovic
S2 licensed
Quote from Test Driver :I voted no, because i'm afraid of the dark

Fear of the Dark
Paulovic
S2 licensed
Quote from Macfox :You must be new here.

This isn't relevant, is it?

I've been racing since 2005 mostly offline and I don't post that
often. So your conclusion is a bit off-topic.

My personal opinion is that we rather need physics improvements than more tracks.
Paulovic
S2 licensed
Imho we should be proud of the product the Scavier team has managed to do so far.
Seeing the developers as a group of 3 persons plus testers is a fact that
should be kept in mind when moaning about the (slow) progress.

The motivation of Scawen to write all the progress reports and the further
development to make the game closer to reality is amazing.

Track-wise and car-wise the game does not need more combinations.

Every single update to the game in future can really be regarded as obtaining
bonuses because the S1 and S2 content will be updated and people
having these licenses don't need to pay for this.
Paulovic
S2 licensed
The method described by the OP is the best, if you don't have a wheel.

I've been driving like this for at least 3 - 4 years and it works like a charm.
It's just a matter of practice and patience, and of course you need a good mouse, such as an MX518.

Then driving the LX6 for example isn't a problem at all, plus you can chat on the BL1 straight without a problem
Paulovic
S2 licensed
Imagine if on April Fool's Day they say patch is out, just to make a joke.
The whole community awaiting this patch would kill them
Paulovic
S2 licensed
Quote from NotAnIllusion :Has anyone actually tested at which button control rate the clutch is (the most) equivalent to auto-clutch? I use 7.0, and it's slow enough to fry the clutch on some cars if not paying attention.

Well, I tested at 2.0 -> this is a very slow and long shifting process

Even at 10.0 you have to tap the button really quickly to avoid damaging your clutch.
But then it depends if you release the gas pedal while shifting. With the XFG it is not really necessary.

Auto-clutch delivers the most consistent results when shifting gears.

When racing online and using manual button clutch I find myself sometimes to shift longer
than with auto-clutch as you have to pay more attention to driving than on shifting .
Paulovic
S2 licensed
Quote from Dennis93 :BC will always be quicker no matter how you put it.. ofcourse you need to have quick fingers but then again, how slow are ya?

I mainly drive on [AA] Blackwood GTI. My PB is currently: 1:34.190,
if your "slow" refers to lap times in general.

The driving itself is consistent enough to tell a difference between shifting with or without autoclutch.
I just wanted to hear some opinions on your settings.
Paulovic
S2 licensed
Thank you for posting the answers.

I knew you would accuse me of not having searched enough, but I did and there was not the answer to my controller setup with the mouse axis. As you may see my post count is not very high, as I tend to read a lot in the forum before posting.

Nevertheless, the difference in lap times seems to be insignificant and shifting gears is fast both ways.
Last edited by Paulovic, .
Button clutch (auto vs. manual) mouse drivers
Paulovic
S2 licensed
First of all, I did search in the forums, but did not find an answer to my specific problem which is:

I'm driving with mouse and use both axis, so steering and accel./braking is completely done by moving the mouse. Recently I searched the forum about using auto clutch vs. manual pedal clutch for wheel (Logitech G25).

Now I ask myself if there is an advantage in regard to lap times when using manual "button" clutch instead of the auto clutch feature.

I turned the button rate to 10.0 and hit the button for the clutch very fast and the press "shift up" or "shift down". When using button rates of about 2.0 the clutching and shifting takes much longer.

But back to my question. Is there a difference for me to use manual "button" clutch as a mouse driver?

I tried both types of shifting the gears and I can drive with both options properly.
Last edited by Paulovic, .
Paulovic
S2 licensed
Quote from Hahmo :To become a good driver in this sim, I really prefer not to make all the setups yourself and DO NOT practise with AI's. They are just sheet :P
First of all, go to some public servers on S2, get to know people, get their setups, watch "pros" driving and learn from them, look at their driving lines etc.. Doing it all by yourself will take you far, but much, much slower..

It is indeed a very slow approach to do the setup oneself, but this way I try to understand the effects of the several adjustments. And surely, those "pro" drivers themselves had to do this process on their own.
Paulovic
S2 licensed
Thank you very much.

I read this thread some time ago and also try to apply these hints on my driving.

My question is rather of the type, "when do you adjust which part of the setup" or "which are the things to change first" and so on.

I practice with AI drivers offline, but they are currently in the latest version too slow and drive like "Artificial Idiots", as if you weren't present at the track or in the corners.
XF GTI - how do you change your setup?
Paulovic
S2 licensed
Recently I've been driving a lot with the XF GTI car, especially the Blackwood track.

I always begin with the default setup and drive some minutes to see how the car behaves.

The first two things with the XF GTI that are changed independently of the rest of the setup are:
- reat tyres to hybrid
- diff to closed diff

With the normal tyres the car is drifting way too much and the normal diff leads to rapidly increasing rpms in corners.

Then i adjust the braking force to avoid locking tyres at some corner or specific braking points.

Afterwards I drive and try to improve my PB.
Currently I drive around 1:35:50 but somehow can't drive faster.
My first split is around 0:30:50.

Btw, I drive with mouse (x axis steering and y axis braking accelerating), but nevertheless i have nearly constant lap times.

What is your approach on changing the setup of the XF GTI?

I like this car very much as it demands a lot of driving skill for good lap times and close racing with other players is very exciting.
Paulovic
S2 licensed
I've been playing with mouse since the beginning of S1 and I don't have
problems with it at all. I always use x axis for steering and y axis for throttle / brake and it works perfectly.

As I don't have much space for a wheel and I'm quite comfortable with mouse I don't care about buying a wheel.

The most important thing is to adjust the mouse correctly to suit your needs. I use the Logitech standard optical corded mouse
with the following settings:

Windows:
- 50% mouse speed @ 1280x1024 resolution (to be able to move from corner to corner)
- no mouse acceleration

In LFS:
- Wheel turn 90°
- Wheel turn compensation 1.00

In case somebody is interested, just watch my replay.

Driving with mouse is quite easy but requires some practice,
but this applies to wheels as well. The y axis throttle / braking
is a very important option as you can constantly drive 10, 20% throttle
and so on.

Braking requires some practice, as at the beginning you'll steer and brake at once.

When playing online I can keep up with other racers.

A useful option in hot-lapping would be to see which player uses
mouse (x, y axis) in the lfsworld.net to be able to compare with other
drivers driving this way.
Tyre Physics - which model?
Paulovic
S2 licensed
The whole thing with the tyre physics update will have a huge impact on
gameplay in LFS. Now we actually have to much sliding in the game,
for example take the LX6 or FZ50. Once you begin to slide it doesn't seem
to stop.

It would be nice if there was some more background information about the
new implemented tyre core model or at least a hint which model is used.

A basic mathematical model is the Pacejka model with a "Magic Formula"
for lateral force. It's based on form parameters which influence the way
the lateral force behaves with increasing slip angles. This model doesn't
emulate the whole tire itself but just a part, so it is capable for real-time
application.
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