So I have my DK2 rift plugged in, everything works. Have it set in extended mode, secondary monitor.
I fire up LFS (F12 patch) and go to Settings - View. I select 3D, then Oculus Rift.
When I hit OK, it says to re-start. After I click OK, it just shows the 2D button as highlighted like normal. OK, well I restart... and it starts in normal 2D like I never clicked the 3D button.
So I try clicking 3D again, and select Oculus Rift, and it tells me to restart. I restart... and it is in 2D again.
It is almost like when I click the 3D button and select the rift, as soon as I click OK it just reverts to 2D settings.
I didn't want to post this in the general f1 2010 thread, because it would get lost in the shuffle.
So I played the game a little, and I like the atmosphere of the game, but the controls sorta suck. I want to see if anyone is having issues, maybe its just my settings?
I use a g25, and have all the help (TC, brake assist, etc) turned off. I maxed out the FF feel, and have the weight at around 80%. It just... feels like I am driving a turd. Very vauge FF, I cannot feel what the car is doing at all, which makes it real hard to drive. Like really, the FF sucks. Forget trying to counter steer. Maybe it just feels like dirt 2, and that just means they made it that way?
Anyone get better results?
I think I just hoped too much that this game would be a nice sim racer with a fun story, and I am just disappointed that it is real arcadey. I mean even when I adjust the brake bias to the rear, if I start to go into a spin I just jab the brakes the car straightens out... hmmm lol. Not to mention the audio is very mediocre. And for people that say it has animated pits, it is very awkward how they set it up, you don't actually drive in the pits, you just hit the brakes... its stupid lol.
I feel like this might appeal to the console guys, but for anyone here I would recommend saving your money on this one.
Man, I remember getting excited for the VW, and that was like my freshman year of college. Now im more than halfway through college. hahaha this is getting weird.
If definitely is not realistic, just go drive a turbo car in real life and watch the boost gauge. Seems LFS is based just on rpm and the engine power to tell how many pounds the turbo should dish out.
and LFS is the new duke nukem forever.. sorta. In that we at least already have a game haha.
For the love of god, if they would just let a few more people help develop the game, sh*t would get done so much faster. Its been ever a year since the VW was supposed to be here. How does that happen!?
Sometimes a bit of toe out can do a lot of good, on the front tires at least. With autox or other tight courses, some front toe out can really make the car more "willing" to turn into a turn. Makes it slightly hairy at high speeds tho. I run a little of toe out on the front of my miata actually.
I bleaive we could make due with just fantasy cars, if the devs were to open the game up to voluinteers, we could even have a modeling compition.
The way I see it LFS needs:
A true rally course
A on road or off road hill climb with narrow roads!
A fwd rwd and awd rally car
a nsx like car
a lambo 4wd mid engine like car
a miata like car
a ferrari like car, a brutially fast grand tourer to say
some "club racer" type of variants of these cars, like what someone would build out of their garage. The game now just has street cars and full on race cars, nothing in between.
An LX8
Something for the drag crowd and vintage racing crowd, maybe an 69; mustang lke car and a 69' chevelle like car. With the ability to swap on drag tires or road racing tires.
A proper automatic trans.
A proper drag system that allows warming the tires and staging.
A true OVAL with a nascar like car
and of course atleast double the tracks. I bleaive the city track could have been done better with a longer route. We also need a nurbering (spelling) type track.
Up to date graphics and damage modeling. A rally race with good damage modeling would be amazing.
This is part of the reason im mad about the siccaro, we already have a fwd hatch!
Also, I just want to say LFS was cheap to buy. Im not saying Im not getting my moneys worth. Its just that this game has the potential to take sim racing to a whole nother level... I want it to do that!
Oh, one more thing. Take the current force feedback and mix it with i racing's and add the track bump modeling from i racing as well.
p.s.s the tire temp system needs improvement, they get too hot too quick most of the time. THe ability to flat spot would be slick as well.
Look, LFS does have the best physics of any game out there. When I go for a spirited drive in my real car then in lfs, they feel very similar just without the g forces. I have tried r factor, i racing, net kar, GTR evo, M3 challenge... none of them feel quite right when compairing them to a real car.
How the devs managed to make such a good physics engine is beyond me, epically because its 5 years old. Even the newest sims like i racing and netkar are only barley better, and they only have full blown race cars. LFS simply holds the best physics for street cars out there.
I simply think if the devs could hire 2 more people, the game would be so much better. Is it just me, or in the last couple years has the game seemed to be at a stand still? Its been the same cars and the same tracks with just minor updates. Now at least with this next patch well have a new car and ABS, thats if the patch ever comes out. Not to mention I dont know why everyone is getting so excited about a FWD hatchback, its well down the list of dream cars id put in my dream racing game.
Or, the DEVS could be willing to accept help. Im sure there are a few programmers out there that would be willing to donate some of their time to help LFS. With a simple screening process they could find a few people with good talent, and maybe they could get more stuff done without having to spend the money of hiring people.
Imagine the physics of LFS, the car and track selection of grand trusimo and forza, and the visuals of i racing, netkar, and some of the newest racing games. Why cant anyone out there make a game like this?
You hit the nail on the head. the only problem with LFS is its slow development, its not that they should, but they NEED to hire more staff. At the moment all it takes is one of the programmers to be away for a month and nothing gets done... Thats not good.
When a game is not updated for a long time, people get tired of it. When people get tired of it they forget it. Then when the update does come out, there are much fewer people to purchace it. With faster development, not only will the community be happier, but the devs would have a higher income...
The turbocharger characteristics are not that great... I see it as one of the few things that LFS is not good with.
They seem to base it off of rpm instead of load. If I tweak a car to have a 10k rpm and no power until 8k, it will still reach full boost at the rpm that it did when stock, which is pretty un realistic. another example is bounceing the car off the rev limiter makes full boost... not realistic. I would love to implement some way to base the boost pressure off of load, rpm, and the many other factors involved.
POPSY- you do realize a turbo can be spinning thousands of rpm without creating boost? thus it can whistle and make noise even when out of boost.
And this is all based on my experience with my turbo miata, its not like I don't know what im talking about.
what I wanna know is why they picked a scirocco out of all the much cooler and much more fun to drive cars that are out there.... . Plus we already have a FWD hatch.
Why not something like a saleen S7 or lotus exige S or a lambo, all different that any car in LFS right now.