Please don't have much hope. Only chance would be if it had a superior dedicated mobile graphic card back at the time. It will be for sure much faster limited by the graphic card than the CPU.
The graphics also have improved from the current version. Even when most new effects could be turned off the maps have more details, better textures, are bigger...
The progress report thread is closed for a described reason. If you now discuss about it here, it very likely turns into the very same result of the reports before and Scawen might stop it again.
I know it has good intention here, but that won't help some guys.
The problem is not Scavier wanting to forbid something like you described but it would mean to give out the code which builds a server and this can be easily cracked as it happened before.
News are coming usually the last weekend of a month.
I expected a post last month as some time had past. High hopes for the coming days, but who knows, should not jinx it
Do not spread missinformation. That has never been said and is relatively unlikely. The last message of Scawen I read pointed out that he would need to split his development version. And releasing those two major archivements in separated releases also is no good way in my opinion. Such cool new optics and features with the old physics and no new cars lowers the positive feeling so much.
This is really really awesome and I mean both SC and the lighting updates !! I am looking forward to a release whenever that will be.
Thank you for the comparison @Degats
Just a minor comment. The traffic lights are not bright enough in the night. But I think that has been said in the past update already for traffic lights or advertisement signs
That's often an argument. But it forgets that the developers of a game supporting modding have even more to consider when changing the engine, APIs, file formats and so on.
Realistically this is nothing when big project changes are still planned.
And for the small user base. That will change when/if the update comes dramatically.
The potential user base of LFS is big enough. Many are awaiting the update and start playing again. For how long decides the quality of the update.
It maybe is more complicated nowadays but it generally (could) still proceed fast enough. The problem for LFS is just that the longtime development version with an alpha physics variant delays so many other improvements.
I'm pretty sure if it comes out we are very surprised how good it is and updates can come in a more regular basis (every X month not years).
There must have to exist dozens of physics tries and partly or complete rewrites because the physics had new flaws or in general did not meet their aspiration.
As you really seem to be obsessed over your purchase of S3 I'll try to give you two little things to think about. Maybe you can slowly calm down.
First of all and that is the important one Scawen stated in the news entry of the Rockingham / S3 Licence the followng post (https://www.lfs.net/news/978)
In my opinion that are quiet open and fair words.
My second point is that you got a track for 15$ which you sometimes have to pay in a game for DLC content.
Looking at my licence you see I did not buy it. I also don't drive much but I still like the game and the development here in general. If the new physics update comes I'll buy it, not earlier.
You lost your realism mate. But if you really can't live with what you got for your money up to this point and this was hardly earned money for you just leave me a PM and you'll get it from me.
Your text is form of I really don't need to read here.
That to happen is really really unlikely. He would not want to do this out of many reasons. He would need to be hard stuck in the tyre update and like getting sick even thinking about it. At least the second point I hope he is far away from. But every developer knows these projects and tasks.
When this will be added somewhere in the future (maybe the not so far away future ) I can think of three little configurations everyone could do the races he likes.
- Race starting time. (Hour steps 0h - 23h)
- Time changes (Yes/No)
- Real Time hours a day (Hour 1 - 23)
Like this one could do also for example a one hour race in a two hour day configuration which starts in day and ends in the night or vice versa.
Promising demo screenshots by the way. Thank you for trying the new old experiment to show something like this to the community
The next tracks especially south city will need far more time but I am relatively optimistic we do not see the tracks in the order most of the work on it has been done.
Meaning a lot of the missing tracks is hopefully already done.
There is another trick for you to open those files savely.
exe files from common compressors like 7zip, rar and zip can always be treated as normal .zip, .rar, .7z files.
Means you can normally unpack them with these programs installed.
Intended misinterpretation right? I didn't say they do all the community wants.
What I mean are reasonable features and suggestions like VR, the backward compatibility of old INSIM packages to unsupported but much used add-ons and more small things.
Your problem is you miss one single but very important point. All those sort of programs aren't using an official interface/API. Instead they are using unsupported and manipulating ways to archive there goals.
If the LFS devs want to track memory changes in a general way to prevent cheating, its not legit to do that?
They often hear the community and might do it here too, but the way you call for is completely wrong