I have a really weird situation with the UDP comms.. I have 2 sims in network connected to the same switch running against a LOCAL server, one is wireless, the other is cabled. On the wireless one, I have no problem, but on the other with cabled network, I get message "UDP packets arent't comming, check your firewall" on player list, and no radar.
The two PC's are clones, so everything is identical, and firewall is turned off. I have run Portqry, and get Listening on port 30000 when I ping it.
Where does Lazy collect this UDP packets? From the LFS server? How can the UDP packets reach the wirelessly connected computer and not the wired one, when the 2 are absolutely identical except for the network card?
Would really appreciate any input... I am stumped....
EDIT: I am getting the same "UDP Packets aren't comming..." in single player also... go figure....
EDIT2: Ok, Solved it. Fanaled was trying to use port 30000 as well. As soon as I quit Fanaled, everything worked...
Take away hosting? Are you insane? That's like shutting down the internet, because its being used for malicious purpose. Don't punish the good folks, for what the bad folks does.
All we can do is make a great community for those who pay, and encourage people to buy a license...
Just a normal multiplayer host, with 3 AI and one connected player. When the player goes out of bounds on a track, the host crashes, every time..
Anybody else seen this?
@abone
You should really upgrade to windows 64-bit. As you can see from your system page, you are only able to utilize about half of your installed memory. With 64-bit windows, you can utilize all, less onboard graphic card use.
You should also check out your bios settings, and see if you can ramp up the cards dedicated Video memory a notch.
He he.. actually no, I just want you to implement it. Then, the fantastic LFS community will discover it, and share it in our secret society of rift users.. It will be very hard of course, because leaks off all kinds have more or less been abolished today... you know, with the internet and all...
Is there a way to turn off that Health warning?
Previously I mapped a button to the turn off an on oculus, for convenience and easy reset of position, it was more or less instant. Now, that health warning comes up everytime with a timer, no less, and you have to go through a couple of screens. Could all that be optional, so that those of us who are aware of the risks, and know that your head should be in the right position dont need to go through the loops every time?
A quick double press on 3D off/on like it was before, should be enough to reset without any fuss.
Just my 2 cents..
Ok, so after vacation, it was finally time to unpack the DK2's, and.... its awesome!
True, the FOV is slightly smaller compared to the DK1, and the aberration is worse, but to be able to stand up in the car while you are driving! WOW!.. and also actually lean out of the car, and take a look at the front wheel while driving, priceless...
It is kinda erie though, to sit in the backseat, and look at your headless self drive the car....
BUT, the extended mode make it impossible to show off to others...
Is there any way Scawen, that you will support the Direct Mode? That would make it much more fun for those who watch, and also easier overall...
Ok, I'll spell it out for you.. I configure the motion so that your head does not get yanked around violently. If your head behaves that way in a motion rig, its all wrong...
The overall motion is also dialed down, since you don't want that much motion when you use the OR.
As it is, its absolutely possible to control most aspects of a motion rig, including eliminating unwanted violent shaking..
You are absolutely welcome to stop by and try it out btw. if you happen to be nearby....
Davids (Perisoft) definition of a proper motion rig is absolutely open for discussion, and his main project is the 401cr at the moment which does not work with OR, unless you turn off the fourth rotational axis.
As I stated in my post, its all a matter of motion control.
If the settings for the 301 you tried, made your head shake violently, it's misconfigured. When I race on a real track, my head does not shake violently, unless I crash.
If you program the 301 correctly, the oculus works just fine..
This is bull, its just a matter of how much motion you use. I'm using DK1 with a motion rig, and its no problem whatsoever. The added clues from the motion rig makes the immersion perfect.
It is also true that in DK2 you can mount the camera on the rig, and therefore all movement of the head will be in relation to the rig and correct.
The only thing that will throw it off is continues rotation, which indeed throws it off. Tried the Dk1 in an 401cr, and it did not work.
I must admit I have not tried DK2 yet, since the 2 I bought is sitting in my office, and I am on vacation, but I'll hook it up the one of the motion rigs next week and report back as soon as Scawen has managed support.
Force dynamics have just developed a new wheel, which beats everything!
It is free rotation, made out of solid steel, and have more force than you will know what to do with.
It is not cheap.
The degree of roation can be set in software, and the wheel will software stop.
I've tried it, and its hands down the best wheel I've ever tried. The fact that it was mounted in a 401cr didn't detract from its attractiveness either...
They are not quite ready for stand alone purchase just yet, but I guess you can persuade them to make you one if you ask nicely...