New version updated:
Gutholz skin has been added! tnx mate!!!
Differential settings has been locked to open diff only (as it was in first release).
Suspension bug fixed
few more setup fixes and tweaks.
Base setup is not great, so much room for improvement with setup tweaks.
Tnx alot, i love the skins! we ll add atleast one for sure in next update with suspension fixes!
Tnx alot Scawen. We did tweaks following your advice´s and the issue did not came up again so far. We ll test bit more to be sure but is working very good atm.
About real car suspension i ll leave some ref pics in here. We tried to make it closer as we could, and now is even closer since the last tweaks.
Good to know your pov Scawen. About your last question, i think ingame rating ll help to have more reviews for each mod. Anyway i belive in future Staff ll have to increase the base rating to approve mods. Anyway ll be alot better so i support this new feature. Tnx
Glad to read that bud! really preciate your point of view. Obviusly we still think is the best way, use open diff only, since this is the way the mod first came out but. But as said above, since many ppl dont use ffb steering wheel we understood that can be bit too difficult to enjoy with other type of controls. Atm we think that being able to use open diff still an option this way, so is bit more suitable to everyone.
I couldnt be more agree.
tnx mate, forgot to fix that! added to the fix list!
Gracias papá! si organizan una carrera avisen que me encantaría participar. Saludos!
Some progress on the 3D model itself has been made. Wish i could spend more time on it but i can barely spend an hour each day. Anyway we are moving forward
Additions:
-Windows names
-1 body option (skinned rear windows like real car class often do)
-1 extra skin
Improvements:
-Differential setups allowed
-Body fixes
-Base skin clean up
Leave an screen that show most of them:
Not uploaded yet, im trying to add few more things.
it has been requested before, we did the physics testing with FFB wheel and we loved how it behaves, but after your comments we understood that with other controllers could be very tricky to enjoy that way.
We are going to allow other differentials in next update wich is in work already. Tnx for your feedback guys!
Tnx Snoop! irl these cars have open diff only but we can improve the real life experience i guess!
About the rims we might change it, i have them already modeled in 3D but didnt tried to put them in LFS yet so i dont really know how it works. Once i finish current 3D improvements i ll look at them!
And yes! if someone make an event i would love to be part!!
Hi Scawen, good point, but i would take it even further. I been racing LFS since it first came out and i really love it. I also love 3d modeling and i been messing with mods in many different sims. Being able to finally mix modding and LFS its great! i already published one car made from scratch and really enjoy modding it.
Anyway since nothing is perfect, i found something that im concern about LFS modding so far. There is a rush from many moders that already made many unfinished mods base on 3D models made elsewhere. Maybe im becaming old but way back being a moder was about making your own content, and since you had to put effort on making it, we use to work hard in every aspect of our mods before upload.
By all this words made short i mean, such long list of unfinished mods ll end up making LFS servers full of non desirable content and might effect the sim experience in a bad way.
I know you already did the "approved" list of mod, wich is great, but anyway i feel that uploading filters should be more restrictive even in "WIP" stage. And if you think its right even i would like to see "from scratch content" filter or something like that to encourage people to stop using so many existing 3D models and rushing releases. This is not just for the model itself, in most cases this rush in making content have an impact in the "finished" mods that is aviable for download... being able to keep jumping in cars with inverted FFB since have wrong suspension geometry, lack of lods or even skins mapping ll end up making players stop trying to find good quality mods.
Hope it wont be rude for anyone, but i seen other games with millions of mods, wich very few were actually good, and those end up bad.
i wish we could have more selection tools:
Select by smoothing group
Select by maps (ie in "map" section add a button that say "select related tris")
Select object: the tris of a certain isolated group of tris would select at once.
Selection "grow", "loop", "edge" as 3D studio have.
etc.
This kind of selection tools would make the mapping process less time consuming or even modelling process.
ps: in the mapping video tutorial i seen a quick selection of a planar face, i couldnt find the way to do it so if you can help would be great.
Some updates has been made, we might upload them soon.
Things we been working on are:
-New Skins
-Fix windows tint
-Improved materials in some objects
-New Steering wheel made from scratch
-Base setup fixes
Leave a pic of the new steering wheel and attach other improvements screens too.
great work! keep it going and dont rush it! there´s no point of releasing it very far from what you expect to be finished. We are going to enjoy it same way if its sooner or later!
As Rodriguiño said, the original car is open diff. Once you get used to it, being fast depends on avoiding the diff slip! can be really fun atleast imho.
Thats a good idea! could be done in future updates.
Another fix that we made is glass tint, is now more close to original LFS cars... missed that in first upload.
Rodriguiño has ben messing with ia. Another thing to keep learning
Dont worries, they are not overlap. Some of the things you see there are from interior body others for outside, etc.
Anyway wireframe is one of many guidelines ive done for this skin template. They are only useful for the skin editing. You ll turn them off once you have your skin ready, this ll only help you to make good flow lines across the model.