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Brotege BPT
zPhaRaoH
S3 licensed
Back again for the final piece of the project. Built off my Prodigy AWD, here is the replica version of my friend's old car. A quick, reliable, and cheap little go-getter that had a few scars. It's because of this car that I made the Prodigy AWD. Now that that car's up, here is what we used to call the 'Brotege'.

Luckily bought while still in what you could call the golden era of modifying these cars, he eventually got it turbo'd and it ran great for 4+ years other than a few minor inconveniences, mostly cosmetic. Despite its looks, we absolutely loved this car through and through.

It will have two configs: a clean one, and then the actual replica with a few dents and some rust.

Change list:
-Mx3 lip [done]
-Pillar gauge pod [done]
-Audio deck/CD player [done]
-LX gauge cluster (with tach)
-Get rust effect on door somehow
-Geo Prism Steelies
-Turbocharged and slightly lowered [done]
zPhaRaoH
S3 licensed
This finishes off the modeling.
zPhaRaoH
S3 licensed
Some more progress on the interior. Fronts seats were hard, and are pretty rough. Hopefully textures will help. Maybe I can redo them but meh, they are meant to be sat in after all.
zPhaRaoH
S3 licensed
Quote from LFS NISSAN :look great. What is the resolution of your monitor?

Just recently upgraded to 1440p, up from 1080p. Some of the screenshots and the Timelapse were still with my old ones though.
Prodigy 4WD (Mazda Protege)
zPhaRaoH
S3 licensed
Been making this for some time in blender now, working off of a scanned model I purchased (real life this time) as a reference, presumably of a junkyard car. Most of the sellers' sales of his models are used in this exact way, but I did get written permission to use this model for this purpose. It's essentially a 3D blueprint of some 2.6 million very rough, polygons, unusable as any type of game asset on its own.

This mod is based on a (USDM) 1990 Mazda Protege 4WD. The FWD version is an already rare car for the States, but this one in particular came 4WD, with population estimates to be in the low thousands, with some forums even claiming low hundreds, imported for the domestic market.

The plan is to first make a normal stock version, as accurate as I can at least, then eventually go for a separate version/upload as a replica of my friend's old car (front lip, small turbo, slightly lowered, few stickers, etc.). If I think this version turns out good enough, I'd like to make it public, while the replica car might stay as a private upload, if and when that comes.

Along with pictures, I have live streamed a few times as further proof, although not as much as I could. I don't exactly model 'with confidence' all the time yet.

This is watchable at least Thumbs up
Rear Bumper and Trunk Timelapse: https://www.youtube.com/watch?v=67XxA3lgLVI
zPhaRaoH
S3 licensed
Added the front lip after many adjustments/reducing poly. 9k+ down to ~2.5k. It's subtle, but almost the exact look I was going for. I think this completes the modeling for the car. Model made by Brando of WayOut Garage https://thewayout.gumroad.com/l/TRUST?layout=profile.
VALERA
zPhaRaoH
S3 licensed
(The pictures are probably all out of order)
It came time to make a new team drift car with preferable specs in mind, hopefully this being my first successful publishable mod. I decided to use the open-derivatives SLX141 as my base. You can find the main inspiration for this car by searching "Omid's 240" on Google. First I optimized the base textures from 5.0 MP to 1.7 (only swapped seat fabric texture, of the same size).

In pursuit of the IRL inspo car, I started with Avante Garde F140 wheels, I then got my preferred wheel size, and then started the slow, tedious process of pulling the fenders, adding a few extra triangles for smoothness (in game pic with the SSRs is the bad shading version before I fixed it). I finally settled on XXR 527's which miraculously hit the triangle limit on.

Parts made in the editor:
Side skirts, little divider in center console + cubby space, orange indicator lights, and grill.

Rest of the mods/custom parts made in Blender:
High poly shift boot, OEM handbrake, audio deck, intercooler, seats, vintage style fogs, license plate holder, and steering wheel.

I'm hoping to get a front lip figured out. Tried a couple of times and wasn't happy with it. Other than that I think the car is just about done.
zPhaRaoH
S3 licensed
Quote from Quored :Oh my god what are you turning lfs modding into, banning ready-made models as an example... I mean, there are Chinese machines in the world that completely clone the original and no one complains, but in the game lfs forbid people with their own hands from scratch to make mods by taking something ready-made, well, let's say what prevents me from taking a photoscan and not a model from Assetto Corsa? it will be the same... How many good mods already deleted and rejected... The game should be developed and not cut off all opportunities for people to develop it... A lot of games that live off mods and lfs, on the contrary, is making their production more and more complicated every day...
There are no identifying marks on this model that it is a Mercedes. So legally it's not an original anyway, and it can be used anywhere. Carx Drift Racing works just like that, and no one has sued them yet, they have all the cars from life, just named differently and no logos, so stop killing the game.

I'm told I need permission (which that rule was clarified like days before I went to publish the car) to use the model as a reference in this context. Just trying to play by the rules and not get the hammer.

I've since gotten permission for the widebody, roof, and front bumper from the guy who made those parts which I referenced (turns out they were additions). Still waiting to hear back from the makers of the base car (for the rest of it). This includes rear bumper, hood, skirts, and maybe the doors, but those are quite different I'd argue). Wondering if this is enough? Or do I need further written permission for those parts too?
zPhaRaoH
S3 licensed
Quote from NENE87 :You need proove the origin of the mesh reference... If you take from another game, you can't use without permission from devs or modder. If you need help for design, i have a mercedes 190D, i can take some pictures Wink that's the same body than the E90 but not same engine ^^

I see. Until Scawen's clarification, I honestly wasn't sure where the line was drawn, so figured I'd be extra safe and good to go if I place every vertex, but I guess not. And mind you, this is with a decent portion of my mesh not lining up with the original. But alas, I'm working on getting permission now (to use the original model as a 3d reference).

Also I really appreciate the offer on the pictures (I'm jealous of you! lol), it's just that, this might have been the hardest thing I've ever done and I'm definitely burnt out on car modeling at the moment (the shell portion especially). I've spent hundreds of hours on this.
Smith Morra - 4 Door
zPhaRaoH
S3 licensed
Started this 3 months ago in blender, then the update/clarification about retopos came out. However, I may have a case that I didn't actually 'retopo' a model at least not the whole thing, as much of it doesn't really line up with the original mesh anymore due to redoing parts from scratch and many hours of adjusting things. Plus everything on the interior I didn't reference any model. The model I used as reference for the outside is an Assetto car, the 190e Mercedes.

For the outside, it is is no way a 1:1, there are differences. How different, is in my opinion getting into subjective territory as far as how different. Thus I can provide as many files as I have, and I have a ton. Besides placing every vertex, I ended up redoing a lot of it too (not retopoing the original at all, but working off of my old parts). I have provided many screenshots and a few videos. I'd have taken more had I realized I'd be making this thread one day.

Videos:
Making the door seam - https://youtu.be/0QAd4xUdt5c
Aligning the interior - https://youtu.be/6PJO127m8vA
Making the wheel hub - https://youtu.be/Uq7FkpTBqL8
(wheel hub with variations available for free in the lfs modding help discord)

If this is acceptable, I plan on adding some more detail to the interior like more texturing, make some rear headrests, gauge cluster details, LOD3, make it skinnable, perhaps swap license plate to the LFS one, and a number of other small things. Other than that it's pretty much done.
Last edited by zPhaRaoH, .
zPhaRaoH
S3 licensed
Man who would do such a thing... To be that low..to attack LFS? LFS is lyfe Frown pls stop
FGED GREDG RDFGDR GSFDG