(The pictures are probably all out of order)
It came time to make a new team drift car with preferable specs in mind, hopefully this being my first successful publishable mod. I decided to use the open-derivatives SLX141 as my base. You can find the main inspiration for this car by searching "Omid's 240" on Google. First I optimized the base textures from 5.0 MP to 1.7 (only swapped seat fabric texture, of the same size).
In pursuit of the IRL inspo car, I started with Avante Garde F140 wheels, I then got my preferred wheel size, and then started the slow, tedious process of pulling the fenders, adding a few extra triangles for smoothness (in game pic with the SSRs is the bad shading version before I fixed it). I finally settled on XXR 527's which miraculously hit the triangle limit on.
Parts made in the editor:
Side skirts, little divider in center console + cubby space, orange indicator lights, and grill.
Rest of the mods/custom parts made in Blender:
High poly shift boot, OEM handbrake, audio deck, intercooler, seats, vintage style fogs, license plate holder, and steering wheel.
I'm hoping to get a front lip figured out. Tried a couple of times and wasn't happy with it. Other than that I think the car is just about done.
It came time to make a new team drift car with preferable specs in mind, hopefully this being my first successful publishable mod. I decided to use the open-derivatives SLX141 as my base. You can find the main inspiration for this car by searching "Omid's 240" on Google. First I optimized the base textures from 5.0 MP to 1.7 (only swapped seat fabric texture, of the same size).
In pursuit of the IRL inspo car, I started with Avante Garde F140 wheels, I then got my preferred wheel size, and then started the slow, tedious process of pulling the fenders, adding a few extra triangles for smoothness (in game pic with the SSRs is the bad shading version before I fixed it). I finally settled on XXR 527's which miraculously hit the triangle limit on.
Parts made in the editor:
Side skirts, little divider in center console + cubby space, orange indicator lights, and grill.
Rest of the mods/custom parts made in Blender:
High poly shift boot, OEM handbrake, audio deck, intercooler, seats, vintage style fogs, license plate holder, and steering wheel.
I'm hoping to get a front lip figured out. Tried a couple of times and wasn't happy with it. Other than that I think the car is just about done.