iRacing makes a huge step forward with delivery of accurate tracks, an excellent physics model and great netcode and will be the dominating sim for the near future. Unfortunately this may stifle competition, especially as people get “locked in” to iRacing; when it comes time to renew they will be faced with either losing all their cars/tracks, or pay another year’s subscription. I’m no iRacing hater, in fact I think it’s the best thing to happen in the scene for some time, but I would hate to see the demise of other racing sims.
I would like to see LFS be more competitive and there are two things that I can help with:
1. The use of laser scanned tracks.
2. The ability to add more 3rd party track content.
The Eastern Creek project was a “Proof of Concept” using cheap laser equipment and rushed development tools, but even so it’s been a great success and is now recognised as one of the best tracks in rFactor. To appreciate it fully you need to drive on it using a car with stiff suspension and with the RealFeel plugin installed and set up correctly (sometimes a pain in rF). I’ve been a LFS player long before rF and I would say that LFS has greater fidelity of feeling and would benefit even more from the laser scanned tracks.
As for Real vs Fictional, I would agree that a very well made fictional track can be just as good as a laser scanned real life one, but I also think the time to make it would be comparable, in costs, to scanning one (using my methods). Incorporating the minor details such as the way camber changes through a corner, small bumps, or the rough areas under braking can be very time consuming. No offence to Eric and his building skills as I understand the enormity of creating many tracks with great levels of detail, but the surface variation you currently see in LFS is nothing compared to what you get with a laser scanned one and the driving feeling is very noticeable. This is not a problem unique to LFS either, all driving sims seem to suffer the same fate.
With BTB I developed a way to create detailed track meshes from the laser scanned data in much less time (cost) than other laser scanned projects. There are more in the pipeline but none of this will come to LFS without the devs support.
The second item will no doubt be controversial since it will mean an influx of tracks built with varying quality. But the modding scene also generates some of the best tracks around for rFactor and you find that people naturally gravitate towards the better ones.
I have written to the devs in the hope they might open up the track building scene but have been around LFS long enough to know they work to their own agenda and are always busy. I would still encourage that people continue to let them know politely your feelings about having additional content. Hopefully we can open up some means of getting more, very detailed work into LFS.