The online racing simulator
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S2 licensed
The same is happening with me today and briefly last night.

Refreshing the LFS server list is very slow, and connecting and staying connected to a server is virtually impossible.

If I do manage to get in, its a matter of a few seconds before the client "lost connection to host".

Not sure if this is some ISP specific thing, but I'm with Pipex (UK), and other than this my net connection is fine.

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S2 licensed
Quote from Tinvek :when i first started driving in real life my first car was a vauxhall viva 1256 cc, it was gutless so i used to flat shift that when i was in a hurry and because the engine was so slow racing it never did any damage.

Incidentally, I saw one of those on Sunday http://www.flickr.com/photo_zoom.gne?id=161973973&size=l

The engine is lost in there. And where are the suspension turrets? They do have front suspension, don't they?
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High latency figures numbers for LAN connection, those. Especially if the connection is otherwise unused at the time.

Your own network cards (192.168.1.10) response time should be sub 1ms.
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Ouch at the audio quality on that. Almost painful to listen to.

Two 16 bits channels at 44100 samples per second into a single 64 kilobit data stream (over 20:1 ratio) is asking a bit much of any compression technology.
Using a single 16 bit channel at half the sample rate would've made it much more listenable, meaning the cheesy music could've been dispensed with too

The vid itself was pretty good though

Been round that track myself some years ago. Twice to be exact
I broke someones twin-engined kart on the 2nd lap, so that was the end of that. Stripped something important in the drivetrain I think.
And on the previous trip there, just as my friend was beginning to get the hang of it, the engine of the kart he was driving at the time seized. Something about old fuel that had seperated out
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There are so many different links between you and the server, any of which could be increased ping times and/or packet loss.
The wireless link, the phone line, congestion at BT's phone exchange, your ISP cramming too many customers into its available bandwidth/iinfrastructure, a dodgy internet router somewhere along the path to the server.

To check if your wireless link is causing problems, just ping your router from the wirelessly connected PC.

eg ping -n 50 10.0.0.2 (or whatever the IP of your router is)

If the wireless link isn't being used much, the pings should be in the order of a couple of mS at the most with no large fluctuations.
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S2 licensed
Here are a few carbon replacement textures. Mixture of 256x256 and 512x512.

Some are concocted from the carbon fibre texture on the Cromo steering wheel centre. The others are generated from another source.

To try, backup the carbon.dds file in your lfs\data\dds folder, extract the zip into the same folder and rename one of the files to carbon.dds.
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Agreed.

Higher resolution versions of the circuit textures should be made available as a seperate download
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No shortage of Daves around here ...

BigDave
SparkyDave
TurboDave

In an alternate universe, are SmallDave, PlumberDave and Normally-AspiratedDave playing a sim called DiefromSlow ?

Actually, as it happens I also know a certain CyberDave who works for McLaren at Woking, but he AFAIK he only plays QuakeWorld
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S2 licensed
http://www.savastore.com/produ ... ct_id=10284878&pid=44

Logitech DFP for £55.86 (£61.50 ish Delivered). Thats about as cheap as I've ever seen it in the UK.

Three friends have been using DFP's in PC sims for a year or more, and no complaints or failures with them in that time.
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S2 licensed
Doesn't turning down the "Echo Volume Boost" slider in the audio options section get rid of the reverb for you ?

Thats one of the first things I do after installing LFS.
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S2 licensed
If S1 licenses are no longer being sold and their online worth/usability is now pretty low, what about offering an upgrade to S2 at a reduced rate of perhaps £6-8 ?

Most S1 registered people would have already upgraded to S2 if they had any intention of doing so, and a lot of those people still on S1 have quite possibly forgotten about the game, but a email dropping into their inbox offering a cheap upgrade to S2 might just be enough to temp them back, no ?
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S2 licensed
Make sure you're entering the correct password. There's one for the forum, lfsworld.net etc and another one which you use to unlock the game (minimum 8 characters).

LFS currently has 3 levels of license:
Demo (Free/unlicensed) - 3 cars plus Blackwood track configurations.
S1 (£12) - All the cars and tracks originally in S1, but using the S2 engine
S2 (£24 or S1+£12) - All the cars and tracks in originally in S1 + all new S2 content.

You've paid your 12 quid and should be able to use all the S1 content currently present in LFS S2 at no extra cost.
However, upgrading to the full S2 will only cost you another 12quid, and at that price it really is a no-brainer. What are you waiting for !

Edit: Bah, too late
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S2 licensed
Cheers for the hard work over the past few months, Scawen.

Just a reminder that www.liveforspeed.net still needs amending to show the current version as S2 U at the top left of the page.
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LFS positional interpolation may be state of the art, but at only 4-6 updates per second its very common to see the cars jittering a little when the actual position comes in from the server and it doesn't match the clients prediction.

IIRC Quakeworld entities contain vector information, so they keep moving in the same direction and speed as provided by the last update from the server. And at one update every 13ms or ever less, player/entity movement is utterly rock-solid.

I don't see why increasing the allowable update rate for LFS would be a problem. The dedicated server app is pretty lightweight, and it should be the choice of the admin to set network parameters appropriate for the hardware/network connection it's running on.
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Not sure the average packet length LFS produces, but 4 - 6 PPS seems _very_ low when compared with the 72 or 77 packets per second used by QuakeWorld.
Most other fast paced shooters use reasonably high update rates.

Would increasing the limit to say, 12 or 15 updates per second generate that much more processor load or traffic for a properly hosted, dedicated server ?
"LFS version T" ???
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http://www.liveforspeed.net/?page=downloads

Patch is version 'T'.

Full download is version 'S'.

The patch my friend downloaded a couple hours ago was version 'S'.

Anyone know whats going on there ?
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S2 licensed
Torrented S2 the night it was released and it came down at a very heathly lick. Plenty other people did so too; it doesn't need everyone, or even most people to use the bittorrent download method to make a noticeable difference to the load on a server.

In any case, the LFS chaps will have plenty mirrors arranged in advance so creaking servers hopefully shouldn't be an issue.

However, this is exactly the type of legal application where Bittorrent excels; its silly not to use it if practicable to do so.

Note that recently ISP's are moving towards traffic management of P2P protocols. Pipex for example limit _all_ P2P users _all_ of the time to around 20K download speeds. Very unfriendly, and just a tad draconian.

Happily, you can usually circumvent traffic management by using the protocol encryption provided in the latest versions of utorrent, Azureus and BitComet. Just make sure you enable it
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S2 licensed
Entirely off Topic, but that avatar of Hankstars stirred a few memories. Once I had worked out what was so familiar about it

In fact, I'm going to take a wee nostalgia trip and have a game right now! Don't think I ever did finish it.
Running LFS on an OLD Machine
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Are there any other ways of increasing the FPS on an old system (PII or old PIII say), possibly by disabling the drawing of extraneous parts of the track, such as buildings, trees and other stuff which you don't strictly speaking need to race ?
Drastic I know, but what does it matter if you just want to race and need a little visual fluidity ?

On such a system, changing all the in-game settings to their minimum and turning off the cockpit draw barely gets me into double digit FPS figures a lot of the time.

Dev's ? Anything drastic I can do ?

PS I have a GForce2 GTS in this machine along with 640Meg of RAM. The CPU is the real limiting factor.
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yup, plug the complete 2nd DFP unit into another USB port and use whichever pedals, buttons, whatever on the 2nd unit with LFS.

Means you have a bit more hardware lying about than you might prefer, but aside from that it works a treat
FGED GREDG RDFGDR GSFDG