Yeah to make a mod out of it would be great plus the feature wont be in the game and tristancliffe can stay playing and must not leave the game and we can enjoy ghostcars.
But is there the possibility to get into the game that deep.
But I think it could be possible to hack a client to do just that.
why not connect a ghost car client that reads a telemetry file and sends exactly that data to the server.
On another client you could drive against this telemetry client.
The question is, is it possible to send any position to the server, or will the server calculate the physics , and prevent that from happening as this would also allow cheating .
Plus you get the chance to overtake yourself at the weak spot. I think all those arguments that its not enough realism are not applicable here, its a lot of fun and its a definitively easy to use way of seeing where you were fast and where you could improve.
After all LFS has more of those points where its not realistic, I think its enough that the physics model is as realistic as possible, the rest of the game should make the experience of playing as easy as possible and as attractive as possible
Stefan
to gunn :
I think racing against your ghost is great since races will always be enjoyable, since you are probable about the same speed than yourself and so you see how you improve over time by winning replays against yourself.
to the_angry_angel
>Whilst watching a replay, you can press escape and do a "test drive". Is this >what you mean by taking over? Or would you prefer to do it mid-replay and >continuing as if you were driving - effectively stopping the replay and starting >your own continuing "session"?
I mean the replay should continue as normal but the car that is currently at focus should start to get simulated which probably makes it impossible to crash into other cars, as it is a movie around you
the way i would do it program-wise would be , if a special key is pressed the actual speed and 3d position of the car currently at focus gets saved and instantiates a simulated car that starts out at exactly those position of the focused car in the replay, and you could continue to race against the field-
The problem is, since the ghost car racing is a patent it doesnt suffice to call it phantom car and leave it like that.
But the last post is making sense, i guess, i think it would be great if you could take over the car from a replay player and compete with the other cars replaying.
Taking over a car would also make it possible to train on hard parts in races, for example try and see if you can avoid a crash or overtake in special situations.
Maybe one of the developers could say something about the possibility of taking over a replay car within the lfs architecture
Hmmm thats terrible, after all this is a pretty trivial feature, does that mean every game that has such a ghost racing feature (ive seen a snowboard game do this and also some racing games) pays for adding this to the game?
Is this a patent ?
maybe one could combine it somehow with the replay feature so that it would be possible to steer a car in a replay ? I dont know if that would work in the architecture, but maybe that would be a possibility to have something similar without licencing problems ? (since it would be quite different)
How about the possibility to race ghost cars ? I mean the best lap telemetry date could be saved in memory and triggered by going through the start line. The Car would appear as slightly see-through (or simply normal and not-collidable) Then I think racing on your own and training would become much more addictive then it already is.