Face it, the VW Scirocco and Rockingham are disappointing people who can't deal with reality - they won't be released for a long time. Fair enough.
However, I have an idea that would be easy for the team of Scawen, Bailey and Vlaardingen. Listen up.
Car allocation
First, in order to accommodate new cars, we need a second page on the car selection screen.
http://i.imgur.com/umRRnhD.jpg
GTR cars would be moved to the second page.
http://i.imgur.com/Qds4zYO.png
This would allocate a lot of space to update pre-existing cars (and secure a spot for the VW Scirocco).
Updating pre-existing cars
The great thing about LFS is that it uses [mostly] fictional road cars. This gives the game developers almost unlimited opportunities to make many variations of an automobile, the XRG being the best contestant, sporting the modest FR-S/GT86 type of handling, up to the Porsche 944 Turbo handling of the XRT, and of course the Nurburgring-gargling XRR.
There are few cars that could use some other variations, the best example being the FZ50.
How can you have a car based off of the 911 but only one road version? Think about the 911 Carrera 2, Carrera 4, Carrera Turbo, GT3, etc.
Due to this, I recommend an additional FZ50: an all-wheel drive, turbocharged, paddleshift gearbox with huge air ducts in the rear quarter panels and a big spoiler.
http://puu.sh/38Hq0.jpg
http://puu.sh/38HqE.jpg
Now, I am a fan of the RWD, manual FZ50, but a maxed-out one with AWD, turbocharging, and a paddleshift gearbox would be nice for a change. Maybe even be able to select between H-pattern and paddleshift, sort of like you can select between roof/no roof on the LX Series vehicles?
(Codename: FZT)
The XF GTI... a proper fun hatchback. But where is the turbocharged version with a bunch of front-wheel drive wheelspin and some unnecessary torque steer? Perhaps a nicer body kit, that can appeal to your average 17 year old kebab shop worker who drives a Peugeot 205.
(Codename: XFT)
The FXO is fun and fast, but slow cars can be fun too, just like the UF1. How about an FXO without the angry-looking head lights, without the rear spoiler (and without the rear integrated lip) and remove the turbo. Give it an underpowered 120hp flat-4 mated to 5-speed manual with revised gear ratios. Slow cars are fun!
(Codename: XFO, rename normal XFO to XFT due to it being turbocharged)
The XRG and XRT could use a convertible variant. The looks of it would remind me of a Mazda RX7 FC convertible, which is not exactly a bad-looking car.
(Codename: XRC, C for Cabriolet)
http://i.imgur.com/hMfe85e.jpg
I don't even like convertibles and I like this. Like the LX Series, give the options to remove the roof in the main Info menu of the car.
Final thoughts
Well there you go LFS team/community. I provided 5 ideas of cars that could make it into the game with simple engine tuning. Even the average LFS Tweak amateur would be able to pull this off. All you need is a dedicated modeler who can make simple modifications to vehicles' 3D models, which is not a hard task considering you have the original to work with.
If you don't like my car proposals, suggest your own. Remember, we moved the GTR cars to Page 2 of the vehicle selection screen, we have 8 vehicles to create. And the possibilities are unlimited: FZ5 Targa, UF1 GTI... so many combinations that the community may end up liking.
Like I said, Live for Speed is pretty damn good in the sense that it has unique vehicles, and we need to use this to our ability. We can make any variation of a car we want because we have freedom to do so. Give us a FZ50 inspired by a 996 Turbo. Give us a turbocharged XFG, inspired by a Golf GTI. Give us underpowered FXO's to use as fun-to-drive beaters.
Come on. Such a simple task with rewarding results. I truly think the community will like it.