The online racing simulator
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Bruce314
S2 licensed
This requires a change in the InSim protocol
MSHT 4-byte minutes, seconds, hundredths, thousandths

Minutes are coded on a single byte, allowing 255 as max value. As this case is not that frequent, I don't think the whole protocol need to be broken to comply with thgis specific case.
Impacted packets are :
IS_LAP : lap time
IS_SPX : split time
IS_RES : race result (races longer than 4 hours may cause pb also... more disturbing)


(YES TODAY IS THE BEGINNING OF MY HOLIDAYS!!!!)
Bruce314
S2 licensed
note to you : buy a FWD with 100HP for 800kg, hit full gas in 1st or second gear with full wheel lock and you'll see... I bet you'll loose your nose as soon sas the pedal reach de metal :-)
(Btw : Yes, I did more than once the test myself with such as car - my new one does not sleep because of that stupid anti-slipping device)
Bruce314
S2 licensed
welcome, driver fair and clean and you'll got a lot of fun

See ya on tracks soon... (when my damn connection will be a little more solid)
Bruce314
S2 licensed
I once drove a porsche GT3 (few months ago) on a track : believe me, you won't push the pedal to metal in low gear and you'd better brake BEFORE downshift or you'll learn quickly what gearbox locking (and spinning mean). Ok, this was not really a race car, but 350+HP for this weight and slick tires give me a good approach (also tried a F355 modified for Challenge)
Most people (including me) have driven too many arcade games to think to compare to a real car... As said before, a race car (expecially tuned) has nothing to do with the car you drive everyday (uch, much more BRUTAL behaviour - slicks are really impressive) nor with a pseudo car in an arcade game (where you might oversteer and follow your line with full gas or full brake...)

Subject is close for me... And even if the tyres are a little too slippy (I hate this Fo8...), I see that some expert racers drive them without pb (and 10s pro lap quicker than me - I feel such a lamer) so I understand *I* need to improve rather than harass the dev... Each car is specific, each track is specific and you'll have to be comfortable with all of combinations...

For people finding turbo cars too hard to drive, think to the stupid preparators who modify the engine without changing the shocks or transmission. The car has been designed to be coherent by quite a lot of engineers (including me for some of them which should definitively be a sign of quality 0:-) ), so how the hell could the first "expert in tuning" modify the car? (ok, I'm off subject and angry). I do not hate tuners, I do not hate tunng, I hate idiots, that's different. The problem is that both categories often mix together... (I think I'll be moderated) (I apologize in advance)
Bruce314
S2 licensed
I may be stupid (NO, I'm sure I am, this os not the question here) but what if the people had to do his penalty in the few lap following the time he got it. Say you have 3 laps maximum (adjustable) to do your stop... This would allow fewer people to stop racing in the pitlane... Just an idea like that...
By the way, I would really enjoy if people not respecting the blue flag were penalized... Especially when they hit the racer lapping them (not speaking for me, I usually am the one who brake and leave the ideal line to let those damn quick drivers pass). This could also be extended to people passing when cutting chicanes or corners (like in Real racing).

Just my 2¢

(nobody told me to speak, but every one forgot to tell me to stay quiet :-) )
Bruce314
S2 licensed
I'll really have to check if cars in "road-like configuration" in LFS are as understeering as my IRL car... Can be funny to have a race with smooth shock, high ride heigth and lazy brake. Maybe I could finish at another place than last.... (being a newbie driver is not grateful : you drive your best and stay 2 seconds behind other pilots... quite exhausting)
Bruce314
S2 licensed
Quote from Gunn :Maybe if the demo wasn't multiplayer......

This idea is not so bad BUT :
- you loose one of the great interest of the game (ok, wrecking is also annoying)
- until now, an AI car can't be much more reliable than a usual wrecker... Offline playing hides the truth : LFS is designed firstly as a multiplayer game for mature people...
Bruce314
S2 licensed
disable automatic calibration, this may help. Seems I got the same problem with my Formula Force and it actually solved it
Bruce314
S2 licensed
Post Limit can be a great thing, especially to avoid people answering "lol", "rofl" or some silly smiley to each post they see. It's however not so easy to tune :
- if you limit per account, it's really easy to create a new one (just need of a new ip). The only solution to avoid it would be to authorize only registered members, which is for me not bearable.
- if you limit per ip, peoplecan always bypass this (and will do it) using anonymous proxies and other stuff like that (anonymisers). Moreover, multiple people sharing the same ip (using masquerading for example) have the risk to be locked without reason. Last but not least, most people use a dynamic ip, they just need to disconnect/reconnect to be able to spam again - it's really easy to automate this in a script.
As you can see, there is no easy solution... Strong moderation is a way, but quite tiring for the moderator (tried - not liked). Maybe the best way is still to use legal procedures for people suiting it (I mean living in a country where law permits it) : they broke the rules, posted racism and homophobians insults which are PUNISHED by the law (at least in France). But who the hell will have the might to attempt a trial to such a bunch of silly teens?
Bruce314
S2 licensed
Here is mine : Opel (Vauxhall for UK) Astra 2.2 Dti Sport, 3 doors

Diesel motor (a shame, but Ii drove 50 000km+ in less than 1.5 yr)
125HP, about 300Nm torque, 1 300kg... Top speed is about 205km/h, 0-100km/h is about 10s, 80-120 in 4th gear is about 7.5s (official data, except for top speed )


I used to drive a Peugeot 205 Roland Garros
1.346cc, 85HP, 820kg, leather seats, glas roof
0-100 was about 12s
Was a very pleasant car to drive (Fwd oversteerng on foot off.... perfect for mountain roads or town)
I drove too much to keep that car, but I still have regrets for my dear 1st car :'(
Bruce314
S2 licensed
Logitech WingMan Formula GP Red (Force Feedback)

=> I can't accuse the wheel for crashes and bad time, but rather my n00bieness and lack of skills...
Bruce314
S2 licensed
thought I read somewhere something about an outSim, which can be setup from root to choose on which port it interacts (there are some configuration files, choosing the rate). First handshake udp paquet sent on inSim has a flag to choose whereas you want to start spooling these paquets. Never tried myself (hugh, I've a job and a wife IRL), but it seems to give informations for cockpit simulators (accelerations, position, speed...) Can't remember exactly - too hard to find time to read doc, write code and play a little - but you should find some info related to this in your root lfs folder and root/doc...
Have fun!
Bruce314
S2 licensed
No pb... Excuse the tone of my first message, I shouldn't answer forum from work when I got production problems...

Have fun with lfs skinning, setting and driving
Bruce314
S2 licensed
Before asking, search the forum...
Pout your skin in your skins directory with the correct naming convention and it'll appear on the list when you're in the stands to setup your car... Have a quick search for more details
Bruce314
S2 licensed
ooops....

Great idea for google to rely on such a powerful and open-source protocol... Many clients around, great compatibility, talk has a lot to pass his concurrents (who the hell tuned google with a NOS kit?)
Bruce314
S2 licensed
talking of alternatives, have a look at gaim : http://gaim.sourceforge.net/
It's an open source software (a contrario to softwares provided by google) of very high quality which can be used as Instant Messenger for multiple protocols. I use it for MSN, ICQ and Yahoo, but it has also habiility to handle Jabber and a lot of other ones. I bet it won't be long until it can also handle this new format.
By the way it wors on window and on linux, without pb (great to keep IM on a second screen/kbd while racing on main computer)
Bruce314
S2 licensed
you should think to stop :

- your instant messenger
- stop the net send server (net stop messenger)
- close your mail client
- disable the messages from all auto-updates (like Windows, firewall and antivirus)

Something pop ups and takes priority on your main application.
Bruce314
S2 licensed
I usually count to 1024 on my fingers... Who said I was a geek? Definitively, I'm NOT :-p
Bruce314
S2 licensed
Well, we do both edit too quick ;-)
Bruce314
S2 licensed
Metric time has also been created during French Revolution :
Today is "7 Fructidor de l'an 213 de la Révolution". Each month has 30 days, and there are special "out of month" day to go to 365. For example, the 19th of Sept is "Jour du Travail" (Workers day)

Should have a look at wikipedia.org to find more on the subject
By the way, emacs' calendar knows about French Revolution Calender ;-)

Another pb with imperial units is their non-standardness : an US gallon is not the same size a UK gallon, a nautic mile is not the same length as a terrester one... Too confusing for people who have always used the simple metric system!

By the way, definition of the meter was from the size of the Earth (can't remember the exact definition). It was later more precisely defined from speed of light.
Last edited by Bruce314, .
Bruce314
S2 licensed
Quite a good Idea : even if I try to drive as cleanly as possible, it's not fun and dangerous to mix too much levels. Quick driver should think I'm a sooo SLOW whereas I wonder how they can go that speed (I'm pretty sure they should use modified part even if I know it is impossible)
Would be great to have the opportunity to take part to a league with person going more than 1'30 per lap on BL with XRT...
If too much people apply, I propose to take the middle : say 22 people would like to take part, leave a week of free practice on a server and disqualify the quickest (he's not n00b any more) and the slowest (he has to practise more to take part)
I really would enjoy taking part, if scheduling and my driving skills comply
Bruce314
S2 licensed
Tinyurl is your friend for long url. If you use firefox, there is an extension to create tinyurl (tinyurl.com) from current page and copy it to clipboard
Very handful!
Bruce314
S2 licensed
Well, I'm not so experienced with GT cars but I drove a lot of cars and had the opportunity to try a Porsche GT3 and a Ferrari F355 Challenge on tracks. The main difference between simulation and real life is the way you behave : When you feel the acceleration, you release your feet from the gas pedal, believe me! (not speaking of lateral acceleration). And you won't accelerate to 'red zone' on little gears. From what I've tried, wheels lock quite easily, like in simulation. On the contrary, I had the impression that RWD tended to have more understeer (surprising, isn't it) : rear tyre are always oversized and get much more grip than front : when you accelerate, weight transfers from front to rear and leave your car understeering. To have it oversteer, you'll have to enter the corner too quick or start accelerating with left feet on gas
Bruce314
S2 licensed
It loooks like the damage problem has some problem : I noticed the same effect : when you hit the wall with no incidence, no damage affects the suspension. The more angle you have, the more damage (at leat on toe). Damage applies only to tyre/suspension and not to body. On a front crash, the suspension do not hit anything and are not damaged at all... Modeling a deformation on the body will be however much more difficult as a simple suspension pb... That's why we'll have to wait.
By the way, a damage affects not only geometry, but also other mechanical or organical part : i've never seen anyone driving with a nice V8 on the passenger seat. A good thing against wrecker in future will be heat damage : a front crash will usually destroy your "radiator" (what you use to exhaust heat from your motor) => 2 or 3 laps and temperature grows too much and the motor should blow... Intercooler are often in front of the car also : destroy it and you'll loose a great bunch of power on a turbo car IRL.

I'm really in a hurry to see a full damage model, but I'll have to learn how to drive before....
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