I'm definitely look for more of a real world team feel where you work together to help each other learn and get faster and race in league events. However based on the comments in this thread it seems like I need to spend a lot of time just working on my racing alone before any team would consider letting me participate.
So I was driving the fox at South City Town and went full speed into a wall. Ok, car totaled right? Nope, I check suspension and no damage. Car drives as if brand new. How can doing 200 KPH straight into a wall not possible end my race?
That kind of sums up my impressions but I wanted to hear for sure. Especially since the members on this forum are so helpful. Of course, without asking you never know, which is why I asked.
What are the advantages of joining a team? Especially for someone as inexperienced as I am? Are they helpful in learning the sim or is it more just a group of people to race with? Being in the US, it seems most teams are in Europe, are there any US teams?
I'm trying to learn and get the most out of LFS and am basically wondering if joining a team would help me in that quest.
Based on what Jason was telling me earlier in the day, I came home and set the front toe to -.2 and the rear toe to 0 and the car handled much better. I started with the default setup which had .5 toe in the rear so when I made the car more twichy I thought adding a little more rear toe would help which it did but caused other problems I've since put the R2 back on the rear and raised the pressure slightly. I still need to test that change out.
Since I've been home I also set all the dampers back to the critical dampening and have tweaked them slightly to reduce the tightness in the car but overall the car feels much better (still a little tight though). I'll take a look at your setup in a bit.
Thanks for the help. I can really see an improvement in both the way the car handles and my driving thanks to you guys.
Yes I have DLed the WR and when I put my line and his line on the track map in LRA or Analyze for speed my line apexes at the same spot his does on most of the turns. Unless I'm completely misreading what these things are telling me. Which isn't totally unlikely.
Never mind the question about critical dampening. I read the manual for the VHPA again and saw there was no graph, just the numbers. That being said...
Is a good starting point to set the dampers to the critical dampening and the tweak from there?
Ok, I'll try lessing the toe tonight but like I said, I got much better turn in when I increased the front. Maybe moving the back and the front a little closer to 0 will help.
I was trying to figure out how to turn the critical dampning on in the VHPA yesterday but couldn't figure it out.
so you think I should lower both ARBs by 10 N/mm?
When I lower the rear toe I'll throw the rs'2 back on and see if they are still over heating.
Ok, I know what you are talking about. So I should enter the esses slower rather than letting the speed burn off during the first right hander?
Strange this is exactly the opposite that I noticed. when i added more negative toe to the front last night (went from -2 to -4) that's when I started running laps in the 2:21.XX range.
Is this a general rule for all cars and tracks or just this car and this track?
I had been running r2's at the front and back but the back tires were getting to hot and it was like driving on ice. Putting the r3's on the back solved that problem. What else could have been causing the overheating rear tires?
that would be helpful
are you saying the right hander after the esse or the right hander after you cross under the bridge?
Would any of you mind looking at the setup I've been testing for KY GP Long? If so PM me your email address and I'll send it. I'll also send an SPR of my replay so maybe you can tell me why I'm so much slower than the WR.
Thanks for the advice Gentlefoot and I did check out your site. Looks nice. Please don't get the impression I'm trying to shortcut the learning process but by asking questions I've gotten a lot of information, especially things to look for like if you did this then you should be feeling this type of stuff. In fact a few times I didn't know what I was feeling until someone told me.
I put in over 160 off line laps just working on camber / tire pressure not to long ago, that was on top of the laps to learn the track ect so I'm willing to put the time in, please don't think I'm one of those people unwilling to work hard. Infact, that's one of the reasons I don't want to use other peoples setups, so that I have to learn how to be fast.
So do you typically setup your aero first, then tune the rest of the car to it or vice versa? The spreadsheet I'm using that walks me through the steps goes something like this:
1 - set up the springs
2 - set camber and tire preasure
3 - set caster, then redo step 2
4 - set toe, the redo step 2
5 - gearing
6 - brakes
7 - dampers
8 - is aero.
I got the spreadsheet from a link someone posted in one of my other threads. Are these the same steps you guys follow?
Right now I'm taking part in the OWRL and, being very new to racing am kind of just trying to find out enough to start. Its kind of you need to do it to know what questions to ask if you know what I mean.
I guess I phrased the question wrong. I'm looking for a good place to start when setting up the FOX for a track. I've started with the default setup which seems to be overly tight on everything so to try and get a decent setup to start tweaking from I'm more looking for suggestions on what aero setup is a good place to start so I can then start dialing in the rest of the car.
What are good general aero settings to use with the FOX? I've read that to make the fox fast you need low aero settings but how low is low? I don't think it would be possible to go 0/0 right? But what about 3/6 (front / back?) Obviously the track matters so I'm just looking for general guidance here.