I've followed the steps outlined in the OP and the smoke does indeed show up along with a second of garbled audio before the game slows to a crawl. With the sound clipping prevention feature ENABLED the glitched state may be a bit hit-or-miss to reproduce, though. (On the first attempt at reproduction it didn't go wrong, so in order to glitch the game out I opened the engine sounds menu on the second attempt with SHIFT+A as it overrides the sound clipping option and disables it.)