Niels: Well, the ISI engine is kinda a mess, so the input must be totally "crazy and unrealistic" in order to achieve reasonable real output.
And i`m not talking about sine waved scripted bumps but the "polygonated" bumps, although the sine waved gives those polygonated bumps a better feeling.
In most simracing games the tracks are pretty flat and if there are bumps on them they dont affect the car in a way it should.
Well, i am not taking the scientific approach to this issue, i just base my opinion on what i "feel", so yes...i`m a troll, clown and all that