stretch the window over the 3 screens do not work?
For me with W7 and two screens (22" and 19"), I stretch LFS over 2 screens and it works very well, without loss of performance.
I'll try to explain better. Actually, with my application, i record different camera position. For this, i move the camera several times in user mode and each time, i store the informations received by IS_CPP packet. Then, i change IS_CPP.Time for each record and i return all packets modified to LFS to make a "movie". This works fine. The problem is that if i try to send this informations while LFS is paused (a bit like, MATRIX style effect ), the camera moving is not good. Pos X,Y,Z and Time are misinterpreted by LFS.
Maybe I doing something wrong and perhaps there is another solution to make this ... In any case, this is not very important, I just wanted to draw your attention over here, you're probably the more important things to do...
I don't know if it's a bug but, if i record data of "Direct Camera Control" (IS_CPP) and replay it through INSIM (with Time >0), no problem, work is done. Except if i put LFS in pause. Camera travel seems to be corrupted. If i remove the pause, all goes back into the right way.
PS : all Z versions
Thanks,
Bye
PS : Just a little request. Is it possible to make accessible the slider bar of replay in shift+U mode ? (The lower panel options of shift+U mode is a bit too low)
i have not modified the "cam" file with notepad. In KY3_Vid_Start.cam i have removed a camera, but this evening i tried to do another tests, without other results... I will try your version tomorrow
All my steps :
. I launch LFS
. Type /insim 30000
. Launch CF
. Connect to LFS
. In LFS, Load replay (join to this post)
. Shift+U
. In Camera Path > Load CameraPath
. and... Nothing
Thanks a lot for this fantastic application !
Just a little problem... "Save Camera Path" seems to work fine (file is created), but "Load CameraPath" doesn't work. Seems to do nothing.
On South City Long, somes artefacts, very difficult to see on this images, but really here... (tests on 2 diffrents computers with 8800GTS and 6600GT... samething) :