The online racing simulator
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djellison
S2 licensed
It's a great video - well worth the effort it must have taken. It would be great ( but just about impossible ) to see it across multiple sim platforms using similar cars.

As for the forum bug - I'm an invision board fan m'self

Doug
djellison
S2 licensed
Quote from Tweaker :I have has such fast steering (the way I like it) that I sometimes prefer smoothing it out with the smoothing features in the game. Turning in the opposite direction while coming out of a turn most of the time never points me in the other direction.

That smoothing works inbetween the physics of the game, and your wheel, right? So it's already been processed - the smoothing has already been done by the time we see the in-game steering wheel moving.

Doug
djellison
S2 licensed
Quote from Tweaker : but just a hint of opposite lock in LFS doesn't mean the car was sliding.

If the LFS car wasnt sliding - then THAT steering input should have put the car straight into the cones on the left.

You can see the LFS is moving around - it's fairly obvious - there's a softness to the entire run. In the real video, it all looks sharp.

Doug
Last edited by djellison, .
djellison
S2 licensed
Quote from Tweaker :That is such a slight amount of opposite lock, you could rule that it is just the deadzone playing around in the game.

Deadzone doesnt make itself apparant at the cockpit wheel - that would only show if the video showed the person driving LFS.

It's actually 30 degrees of opposite lock, at a point when the real driver has 38 degrees of positive lock.

It's not even the ammount that bothers me to be honest, it's just the simple fact that the sim needs it at all, and the real car doesnt. The two just dont look the same.

Doug
djellison
S2 licensed
Quote from Boris Lozac : it seems that wheels behave almost exactly the same in real video and in-game.. so...

?

At no point does the real video require opposite lock, and at no point does it look like the car is sliding a great deal, if at all. The same simply can not be said of the LFS footage.
Last edited by djellison, .
djellison
S2 licensed
Quote from durbster :That's where LFS really shines, the transfer of weight from one side to the other and any time that the tyres still have grip. The problems come when it loses grip. You can't quite see in the vid that the back end wants to step out but if you've played LFS at all, you just know that another half second in either direction and it would have lost it.

Interesting comparison. I'd like to see something similar but with the car losing it a bit first. Might do a hunt around the web sometime for a video to try that with

Before I start - I like LFS - OK, I enjoy it - especially the FOX.

BUT - that video highlights exactly where i feel LFS's shortcomings are. IN the real video, the reaction between steering wheel and car motion looks sharp, connected, tight. In the LFS video - it looks like there's a piece of rubber pipe in the middle of the steering column somewhere, it's 'soft' somehow, and the LFS video needs opposite lock at one point.

A great piece of work - but imho, it highlights LFS's shortcomings more than promotes it's realism.

Doug
djellison
S2 licensed
Actually - at closest approach - Mars can be as little as 36 million miles from earth.

That 200 million+ figure is probably the distance covered on a transfer orbit from Earth to Mars for spacecraft like MGS, MRO, and the MER's.

Doug
djellison
S2 licensed
Guys - he said he liked the title, that it was fantastic. It doesnt matter if it was a pre-alpha release...he liked it. He'll like it when it's a beta, he'l like it when it's a release candidate, he'll like the final release. The version number doesnt matter one iota.

What he didnt like was the behaviour on the demo servers. Who would - it's disgusting. But that wont change with a proper release version. It'll stay the same.

The only mistake the reviewer made was not mentioning that he was using the demo servers.

Doug
djellison
S2 licensed
Very much looking forward to it now - despite spitting teeth at the concept of the UFR at first glance

Any idea on number allocation yet?

Doug
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