The online racing simulator
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NightEye
S2 licensed
Quote from Franky.S :is it load really slow or just me ?

i cant get on site and download skins ingame takes for ever

This is what I noticed as well for the last few weeks. Loading skins is taking ages (sometimes hours). Anyone has got the same problem?
NightEye
S2 licensed
Quote from Ingolf :Music to my ears. No need to delay the physics work. Keep it up Scavier. The silent mass is behind you all the way .

+1



On a side note: I have been running LFS on a 2,2Ghz Athlon XP and a Geforce FX5200 (128Mb) for years and it worked like a charm. Except with 200 barriers/tires in a layout xD
It's one of the powers of LFS, as many people can play it without a problem.
Ofcourse we would like HDR, Motion Blur, Multithreaded rendering, real time reflection maps, etc etc. Eventhough we want it badly, there's actually no need for at all (yet). It's the physics engine that makes it what it is. Which is good, and can only get better

Keep up the work devs.
NightEye
S2 licensed
I've got the full Orange Box and 50% off for GTA Vice City. If anyone is interested add me on Steam: nighteye87.
I'll trade for coal or other games/coupons, depending on the kind
NightEye
S2 licensed
Not really contact related, but more surface related (FEX). This part is like glue. Never noticed it before, but not 100% sure it's Z34 related.
NightEye
S2 licensed
We already have a very well known ero-sennin on LTC, LOL! Sorry, Morse ;p

The stats are reset, but there's nothing wrong with driving an UF1
NightEye
S2 licensed
It'll be nicer than ever before See you in a bit!
NightEye
S2 licensed
This is probably Z30 related, but I'm not 100% sure:
After placing a Route Marker/Marshall/Restricted Area, the buttons for Checkpoints (1/2/3) don't work anymore. It does after placing an object of a different type.

LFS has many 'hidden' functions (Shift+L, Shift+U, etc), and now also the open track selection (CTRL). Perhaps it would be nice to somehow be able to select "Open track" after which you can select the pitlane and direction? It would come up with the same code (e.g. AS6Y for Aston open track, pitlane 6 and direction Reversed), but it would be more friendly to new users.

Great update either way. Love it.


Quote from pik_d :Scawen - I'm curious, what was the reason for the changes to the F9 menu? I do think it looks better with the gray bars separated and a larger block for what I think is the rim temperature (only other possibility, albeit a much more useful one, would be brake temp, but it doesn't get hot enough for that and I don't believe that's modeled in LFS), I just didn't see it in the patch release notes.

I did notice the extra small temperature block in the sidewalls. But you mention a large block. Do you mean the brownish block in the middle (the amount of dirt on the tire)?

Would be nice to have brake temperature and brake fading implemented someday.
NightEye
S2 licensed
It is incorporated into LFSRelax. Haven't tried it out yet (Win7 x64), but if it fails I'd like this one to work with Z28.
NightEye
S2 licensed
I have different binds and wheel buttons for police/towtruck/racing/cruising. All set up so whenever I press Alt+F12, it switches to the next mode. All binds and buttons are changed within a fraction of a second.
You can't change the F1-F8 buttons with scripts, though.
NightEye
S2 licensed
Always found it rather strange you can't edit the joined AI's.
Would be great if it was:
"Add AI > Click on AI > 'Change Car' > 'Change skill'".

Are there perhaps script commands to do this? If so, you could just make a few scripts. Had a quick look, but couldn't find anything about AI in scripts.
NightEye
S2 licensed
Quote from SpikeyMarcoD :Dont they give em away at movie theaters with this new 3D movie craze?

Those are polarized glasses. With those glasses, half of the Hz is going to either eye.

This trick works the same way as Speed Challenge: Jacques Villeneuve's Racing Vision did it back in 2002. It uses red and green effects to mimic depth, but at the same time render the normal image to show you colour. It works, and it gives you a good sense of depth, but the colours of the rendered images are way off.

NVidia's 3D Vision works with polarized glasses, so there's no colourloss. You'll need a monitor that supports it though.
NightEye
S2 licensed
The /goto would do exactly the same as the /run command. I see no point in adding this.

Controllable options (one button look, fuel levels, etc) within scripts would be a way better improvement, in my opinion.
NightEye
S2 licensed
Gearing; didn't think of that. Makes sense, my bad
NightEye
S2 licensed
The problem with LFS clutch is that somehow the engine doesn't give enough torque. IRL you can slowly lift the clutch and the car will go (it will drive on its own if you do nothing). In LFS it will just stall.

Start with about half throttle (more is better if you want to learn in LFS), and gently lift the clutch. If you stall the engine, give more throttle or lift the clutch more slowly next time.
NightEye
S2 licensed
Cars as lyt objects can have value for the 'driving lessons', as learning how to handbrake-park your car, etc.
NightEye
S2 licensed
Not really, €149 incl postage, whereas Logitech sells it for €350 excl postage :P

Good luck with your home! Sounds pretty serious.
NightEye
S2 licensed
Thanks, MudPuppy. And sorry for the late answer

I've got a G25 now, and I love it. Much more responsive than the Sidewinder. Feels really natural to drive with (as I'm used to a manual car).
NightEye
S2 licensed
Quote from Scawen :The reasoning for this is, we don't have a headlight dipper switch yet and it's not easy to make a real difference between full beam and dipped in LFS at the moment.

And we do need the blue "full beam" light for the "flash" function. It was easiest to say simply, LFS lights are on full beam. We don't have a dipper switch but never mind, we aren't going to blind anyone.

It's because my priority is the physics, not making every light option that we don't even need yet.

Thanks, I was wondering that myself. Best thing to do is working with sprites (like the brake lights in the very first LFS) (not wanting to compare LFS to NFS, but, http://www.whattheyplay.com/me ... 9/03/nfs_shift_audi_4.jpg).
I understand it has no priority at all. It will come eventually


Haven't found any bug yet, nor can I reproduce one of the mentioned ones (yes, the pitlane arrow stays visible when you press Esc, but I don't consider that a bug). Great updates.
NightEye
S2 licensed
Quote from MudPuppy :I'd also consider a new mobo, cpu and 4 GB of ram, and probably a few other nice and useful bits, as right now you can get some pretty useful kit for about that sort of money. This stuff could have a much wider impact on your life. It could easily turn out to be much better value for the same money.

Is this because a G25 is pretty heavy for an old system?
I've had my Sidewinder FF for 8 years now and it's starting to die really slowly. Thinking of getting a G25 aswell (as G27 doesn't offer much more for 2,5 times the price), but not sure if my pc can handle it.
NightEye
S2 licensed
Quote from Keling :+1 for a BUMPY dirt AutoX.

The ice AutoX idea requests a lot of physics work ( new surface, new tyre reaction ) so I won't give a +1 for it now, but it sounds good for S3.

According to this line, ice is already implemented in the game.
"Note 6: Ice is only used for internal testing, not present in the official tracks yet.", seen on Wikipedia. Who knows.

Ice + dirt stage/rally stage: +1 (would make Rockingham complete aswell, eventhough that rally stage is fairly small).
NightEye
S2 licensed
Quote from LFSn00b :It also feels a lot unreal if you're using 6DOF to view around you, then suddenly there comes the limit of 90 degrees and it just stops there.

Realistically if you would be driving the road cars, shouldnt you still be able to see about everywhere from the front seat? Example I can turn my head 180 degrees when driving/being in a road car.

Yes!
Even when you're not moving your shoulders, your head can turn about 80 degrees. Then your eyes can turn about 40 aswell (and with a view angle of your eyes of I don't know how much, 90 degrees is just way too few). You're able to see almost everything around you just by rotating your head and eyes.
Yes, if you wear a helmet a bit of this is lost. So maybe limit it to 120 either side. I use a 50 degrees FOV; so us realistic drivers need more than 90 degrees left/right view.

There are dozens of topics about this btw, but a developer has yet to respond. Simply by saying "We can make the limit optional" or "We will leave it at 90 degrees".
NightEye
S2 licensed
I would really like to bring this back up. I'm thinking about getting TrackIR, just so I can look left/right over my shoulder to see if any cars are around me. But with the restriction (also with mouse view) set to 90 degrees, what's the use of TrackIR when I can use the view buttons for the same effect?
I use a 50 degree FOV so you can see absolutely nothing through your back windows. Even with a 90 degree FOV you can just about see something tiny through the right rear window.

I can move my head - without moving my shoulders - at least 100 degrees. And not even talking about my eyes themselfs. I can look almost straight behind me when turning my head and eyes into that direction (ofcourse with only one eye, as the human body is made to look ahead).
And even in a good harness you'd be able to twist your body at least a bit.

90 Degrees is definately way too few.
NightEye
S2 licensed
He just wanted to review a replay.


Earlier I said I had come across no bugs. But sometimes when I Shift+P, it selects a different skin setup than what I had on the car before pitting. It happened to me three times now.
Perhaps I must say most of my skins are 2560×2048, but it did jump to one of those aswell. But it might still be causing the problem.

I didn't have this before in Z13.
NightEye
S2 licensed
Quote from SmegFirk :On the screenshots I have seen here they are looking good. In real life I think the edge of a shadow will be slightly less defined, depending on the object blocking the light.

In real life: the closer the surface is to the car the sharper the shadow it is. Diffuse light is bouncing back and forth causing shadows at a greater distance to fade.



Regarding the test patch:
Z15 works fine for me. Haven't come across any bugs. Windows XP Professional SP3. Great to finally be able to see the gears in MRT!
Still waiting for orange (ca. #FF5500) text colour

EDIT:
Not Z15 related, but you can't see the gears (especially 5 and 6 are hard to recognise) in some other cars aswell from the default driving position (UF1, FXR, FZR).
Last edited by NightEye, .
NightEye
S2 licensed
Quote from geeman1 :
Quote from Aid :i also use win7. it is a but i see no reason why my rear and front springs/dampers should be repaired when all i want to do is change wing 1deg... what one has to do with another?! and do you think real F1 teams change/repair 5% damaged components where all driver wants is simple 2 turns on front wing? forget about it.. time is to precious to do silly things when they don't affect handling and simple wing adjustments can improve it a lot. b-u-g BUG

It's not a bug. It's a improvement suggestion, a reasonably good one too. But it just doesn't belong in to this thread.

Isn't this what F12 does? Just set "repair damage" to "no".
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