I don't 'like' you. Should you get censored (not allowed to post anymore) and maybe banned from the game too? If no, why not? Hypothetical situation, of course.
Just seeing symbols is missing the point. What nazism was in essence is not a symbol but many other things. If we look only at the superficial, without scratching the surface (and understanding what is inside) chances are we will not see the real evil. We will think it is something harmless.
Seems to me that general development is what is taking time. Not that car per se. I wonder what stuff they have been working on.. Hopefully core fundamentals, such as the physics, sounds and graphics. The sounds have kept getting better over the years, graphics and physics too, but still some ways to go. The damage and more realistic transmission etc also keeps getting better. So that makes me wonder - what is next?
Not entirely correct. The brakes ability to lock up the wheels is dependant on how fast the car is moving. On parking lot speeds, yes, almost any crappy brakes will be able to lock it up. But at higher speeds they might not. That's why you need mega brakes on cars with powerful engines to slow them down fast enough, because they get up to higher speeds faster.
Summary: The faster the car is moving, the more brake force is needed to reach the point where they can lock up the wheels. Most cars unable to do so at higher speeds, so bigger stronger brakes almost always result in faster braking. Only exception is if only braking from already low speeds, where weaker brakes are enough to lock up the tires.
Example: I always use max brake force in LFS. In the XFG and those cars at the blackwood straight, I can easily apply (smoothly) maximum brake force for a few seconds, and the tires will not lock up. As speed goes down, eventually I must slowly come off the brake pedal or the brakes will lock up the tires. If I didn't have max brake force, the braking would be even shittier.
The downside is that the brakes require a more delicate touch when slowing down at the end of the braking stretch. But that's racing for you.
On my iiyama 24" 16:10, at 1920x1200, the most lifelike by far is...
57 degrees.
If you do this, and then turn off the steering wheel (bear with me), and then angle the view down a little so you can see the dash, and then put your wheel as close as possible to the monitor, it's pretty damned close to looking out through a real car window. Extremely cool and lifelike.
Ah, a realism/immersion setup, and a lovely one at that. While struggling with the same issues, I've done pretty much the same you have, with slightly different setup. I hope I can offer some useful advice:
1. Adjust the pitch (up-down viewing angle) to make the horizon on screen match the real world horizon behind the viewscreen. This makes the brain connect better (balance senses and all) as there's less mismatch with what the senses is telling it. You'll probably have to adjust the seating position too if you want to keep that instrument cluster view.
2. The Field of View (FOV) looks like it is yet a bit larger than real life, and that would make things appear smaller than they are to the eye in real life. Lowering this (zooming in, in essense) might give immersive results. You should even be able to do the exact math to calculate this by measuring your real field of view from eye to edges of the screen, in degrees, and then setting LFS to exactly that number. I don't know if it's horizontal or vertical FOV that LFS uses.
Please let me know what you think.
Last edited by Bob Smith, .
Reason : don't quote IMG tags please
How did you enjoy the 16th century. Or the 18th? 19th? Was it bad for you? Not so bad was it? Well, that's most likely what the after-death is like.
It doesn't sound so bad when I put it like that. Yet I get panic attacks with quick breathing and heart-racing if I start to think about the 'gone forever' part. I should probably not even return to this topic.
I do not. You misread. I wrote "americans [...] who are..". This specifies the ones who do. On a related note, in about the year 2000, 90% of vehicles sold in USA had automatic transmissions and the other 10% were manual, and it's been shrinking since (as far as the stats I've been checking over the years).
Several americans I've spoken to in the past said they used the left to brake; they think they can react faster. There's also warnings about "riding the brakes" by resting the foot on the pedal. This may be incorrect. Never the less, the automatic cars are far more similar to LFS with only two pedals than the three + H-box.
Not everyone comes from a background of a burning racing interest involving H-pattern box racing cars, if any at all. Think about how much racing is done with automatics and sequentials. And think about 'couch athletes' who watch but don't do. So you see, I did think, and it wasn't ridiculous.
It sounds like the steering lock in the LFS options is set to 180 or something like that. Set it to 720 or 900.
Speaking of which, I heard from many who said they can't get their G25 to do the full 900 degrees in LFS for the road cars, but it works just fine for me. Just had to fiddle a bit with the settings. No need to stick with 720 in the slower road cars. I have to say I like the feeling much better.
Might possibly sneak in a little bit of left foot braking on the RB4 (with throttle) to get it oversteering through rallycross turns. I haven't tried much sequential cars to really get back to left foot braking. But it's best to stick to right and make it a hardcore habit I think.
I've driven tons of manual real cars and it's a very ingrained habit. Yet I had 30-60 minutes or so of trying to 'adjust' to driving like a real car when I got the G25. I did very silly things like trying to use the clutch as brake, etc. Amazingly noob. Old gaming habits die hard.
I've played a bunch of LFS and GT Legends with H-box shifting, and I'm completely used to it after a few weeks, heel-toe and everything. But I've noticed that for the first time, my simracing habits are transferring to the real car! Never happened before. By that I mean that things feel so familiar now in the real car and the computer that I kind of expect it to behave the same. I almost try to shift at the same speed (not wise) and so forth. The wheel in the car feels huge compared to the G25 and the pedals are really nasty. The shifter is extremely spongy/rubbery and notchy.. ugh...
I wish everyone could have a G25 for their simracing, it really is quite amazing. I wonder how the sequel will be like.
Also I wonder if americans/australians who are used to automatic cars in real life have different preferences in LFS than those with manual.
I wouldn't want to pay more to get a licensed racetrack. The virtual ones are just as good or better.
LFS's formula is to have affordable yet high quality racing, and that means forgoing the authenticity of having licensed material in most cases. If the price was raised, even just a bit, it's quite possible we would get less racers (where money is an absolute issue), and I might not be able to convince my friends to buy into it.
Some might be faster, others might not. That is certainly part of forced cockpit view.
Judging from the philosophies expressed (the quest for realism/immersion) by the developers, I think the other motive is that a cockpit view alone is compatible with the idea of being a racing simulator rather than a more arcady game.
I think we should start comparing the head movement of other sims, rate how real they feel, and see how they compare to LFS. Then we can see if there's anything, and what that thing is, that should be brought to LFS.
I was just racing the Mini Cooper in GT Legends and I really super enjoy the G-force effects on the camera. Seems very genuine. But it never stutters around like it does in LFS. The things I note about it is that:
Most movement seems to have a springing/bouncy effect to them, taking a second or so to 'settle', reducing their sharpness. I believe rFactor has the same thing (and I do find rFactors camera movement more convincing that LFS).
I know that the behaviour I described in my big post was essentially correct, but the physical explanation might be lacking or wrong. I want to know the exact truth more specifically, so here's the question. Try to answer as briefly and layman-ish as possible (so that I might pass it along to non physics majors)
What causes the wheels to be harder to lock up the faster you are going?
Long time ago when I was just starting to learn about the physics, I thought that big brakes were nonsense - for if one could lock up the tires (tested at low speed only of course) I thought it was the same no matter what speed.
Then I learned that the brakes don't just have to work against the momentum of the road; at higher speeds they also have to fight against the rotational inertia of the wheels themselves. That's why tires lock up easier the slower you go, and why powerful brakes really are useful/necessary the higher the speed the car is capable of reaching.
Downforce matters (most noticable on the winged single seaters). It makes the tires more grippy and require even more violent braking force to 'dislodge' (lock up). In such cars more than others, one can brake extremely hard at first, then must quickly let up on the brake pedal or face skidding tires.
How much weight is on the tires also matter. On a formula style car it doesn't matter much - one can slam on the brakes. But on the road type cars one should come on the brake somewhat smoothly to allow the car to 'settle' or 'lean' it's weight on the front tires, which produces more grip, which allows more brake pressure and braking. Slamming on the brakes will cause locking up much easier than a smooth employment.
I see the distinction and your concern. I agree with them. But there is nothing to prevent the speed of the operation being hardcoded as well. Clutch button just 'making the leg of the driver push the clutch at a simulated speed' (heh heh) at a speed, instead of removing it all together. I.e. it operates more like keyboard throttle/brake than an on-off button. Speaking of which, wouldn't that also completely eliminate this whole issue of scripted gearshifts which this thread is about?
Note that some cars have button clutches in reality, like the GP2 cars. Being a real way of operating the clutch, and being closer to reality than an automatic clutch, I think it has plenty of justification for it's existance and being seen as a very valid choice, more so respected than autoclutch.
I think that using scripts, made and applied from outside the game (logitech profiler), is not in the spirit of the rules and should be considered a cheat, if giving an effortless advantage. I also believe that the solution to this is to show the controller configuration of any WR/driver, and categorize the records. After all, if we don't expect to win against someone with superior equipment (keboard vs wheel for example), there's no reason to be upset. I'm not sure it exists already, but I imagine that keyboard/mouse drivers might be thrilled to have their own category of entirely competitive WR's to beat and so on. Perhaps a little graphical icon next to people's names that show the basic setup they use? Or when browsing through the cars live or in replay mode, you see the basic setup in text somewhere on the HUD, clearly marked? I'm sure very interested in seeing those things when racing and comparing myself to others.
Entirely subjective, and most likely you are expressing social norms (I say this because most people here in Sweden think the same thing, at least if they don't play much games). For example, do you think that going to a club/pub to take drugs with others with loud music in the background is considered better/higher status? I'm sure many would think so. But how is this activity, which is most likely much more expensive as well as outright very unhealthy and unproductive better than playing games? Yet people will keep their strict judgement against proper reasoning.
What's 'good' and 'bad' weather is entirely subjective as well. I hate sun, heat and humidity and I typically skip my exercising outside if there's any combination thereof.
Archery, firearms sports (target shooting), golf, chess, curling, many forms of motorsport (such as drag racing, ice racing). I am sure there are many more. All of these are fairly similar in how one moves one body to, for example, sim racing with a force feedback wheel. Lifeless fake sports to laugh at? Or are they OK because it's established and outdoors?
456kg and 220hp. That's just a bit better than the LX6. The engine is rear, and contrary to what you say, it does have some downforce.
Sort of like asking for a rear engined LX6 in many ways The Raceabout is not very different from this.. unless you count out it weighing almost twice as much.
I want to have a discussion that will strongly educate people in how to race WITH other cars on the track. I'm a bit fuzzy about things myself in turns but do fine on the straighter sections.
1. Person being overtaken - must they ever surrender the racing line?
2. I heard of a rule where if the other person reaches with their nose past the seat of your car before a turn, you should surrender the racing line to them? Meaning you'd brake earlier I presume.
3. Assuming you are equal or nearly equal with another car going into a turn - does either have a right to the racing line? Or do you have to keep the outside (or inside if you are there) line until they are clear? I frequently see cars going up side by side or due to lines ending up that way in a turn. The person on the racing line tends to often force the other out when moving toward the apex, or when powering out of the turn near the edge. Who is at fault? It's very confusing.
4. What are good places to 'assist' making an overtaking safe? Straights are a no brainer. But how do you go about doing this if a turn or series of turns are more convinient (you'd lose less time by timing it at that point)? Do you surrender the racing line, or slow down in the middle of the turn, or what? I've tried braking a bit earlier for a turn and moving over at the same time when they are behind me, they seem to appreciate that a lot and I haven't been in a related wreck ever.
5. If one is doing the overtaking, what are acceptable vs not acceptable ways of doing this in a turn or series of turns? What about if you pass the other car just barely before a turn, but you are on the inside and he's on the outside, and thus your line is all screwed up (he will easily blow back past you if you don't get in his way, which you probably will). Arrgh!
6. There's no word called "wreckless". That suggest they are without wreck. People probably think about "RECKLESS". Remember this
I think F1 will be much more interesting to watch after I learn more about what goes and what doesn't.
Not tired of it at all. It's a truly magnificent car to get into for some MAJOR change of scenery/experience versus the others. It's too difficult to race properly with most people, including my sucky self. But it's there, I take it out now and then in a race, and I really enjoy having it around.