The online racing simulator
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Mikkomattic
S2 licensed
Quote from matseracer :i hate Nazis, so sure why not.

I don't 'like' you. Should you get censored (not allowed to post anymore) and maybe banned from the game too? If no, why not? Hypothetical situation, of course.
Mikkomattic
S2 licensed
Just seeing symbols is missing the point. What nazism was in essence is not a symbol but many other things. If we look only at the superficial, without scratching the surface (and understanding what is inside) chances are we will not see the real evil. We will think it is something harmless.
Mikkomattic
S2 licensed
- The symbol has valid uses. It is not exclusive to anything. Different things mean differently for different people.

- Censorship is authoritarian and oppressive.

- Political correctness can become non-thinking, authoritarian and oppressive.

- No one has a legal right not to feel offended.
Mikkomattic
S2 licensed
Seems to me that general development is what is taking time. Not that car per se. I wonder what stuff they have been working on.. Hopefully core fundamentals, such as the physics, sounds and graphics. The sounds have kept getting better over the years, graphics and physics too, but still some ways to go. The damage and more realistic transmission etc also keeps getting better. So that makes me wonder - what is next?
Mikkomattic
S2 licensed
Quote from Mattesa :You will lock up all four tires well before the point where the brake pedal stops moving. Go ahead and try it in your real car parked but with the engine on. Push the pedal all the way until it stops moving. That's a lot of force, and more than enough to already lock the wheels if the car was moving.

If you look at the vid above, you can see that no where does that racer run out of pedal movement.

I think sim pedals using movement is fine. It just needs to be a lot stiffer, and perhaps with the braking force not linearly proportional to pedal movement.

Not entirely correct. The brakes ability to lock up the wheels is dependant on how fast the car is moving. On parking lot speeds, yes, almost any crappy brakes will be able to lock it up. But at higher speeds they might not. That's why you need mega brakes on cars with powerful engines to slow them down fast enough, because they get up to higher speeds faster.

Summary: The faster the car is moving, the more brake force is needed to reach the point where they can lock up the wheels. Most cars unable to do so at higher speeds, so bigger stronger brakes almost always result in faster braking. Only exception is if only braking from already low speeds, where weaker brakes are enough to lock up the tires.

Example: I always use max brake force in LFS. In the XFG and those cars at the blackwood straight, I can easily apply (smoothly) maximum brake force for a few seconds, and the tires will not lock up. As speed goes down, eventually I must slowly come off the brake pedal or the brakes will lock up the tires. If I didn't have max brake force, the braking would be even shittier.

The downside is that the brakes require a more delicate touch when slowing down at the end of the braking stretch. But that's racing for you.
Mikkomattic
S2 licensed
On my iiyama 24" 16:10, at 1920x1200, the most lifelike by far is...

57 degrees.

If you do this, and then turn off the steering wheel (bear with me), and then angle the view down a little so you can see the dash, and then put your wheel as close as possible to the monitor, it's pretty damned close to looking out through a real car window. Extremely cool and lifelike.
Mikkomattic
S2 licensed
Quote from dpcars :i've been playing with my LFS setup and after thinking about it for a while realized i had to sit A LOT closer to the screen... the result is quite amazing actually (there is a slightly more detailed writeup on my site http://www.dpcars.net/etc.htm)

http://www.dpcars.net/etc/lfs6.jpg
http://www.dpcars.net/etc/lfs2.jpg
http://www.dpcars.net/etc/lfs3.jpg
http://www.dpcars.net/etc/lfs4.jpg

Ah, a realism/immersion setup, and a lovely one at that. While struggling with the same issues, I've done pretty much the same you have, with slightly different setup. I hope I can offer some useful advice:

1. Adjust the pitch (up-down viewing angle) to make the horizon on screen match the real world horizon behind the viewscreen. This makes the brain connect better (balance senses and all) as there's less mismatch with what the senses is telling it. You'll probably have to adjust the seating position too if you want to keep that instrument cluster view.

2. The Field of View (FOV) looks like it is yet a bit larger than real life, and that would make things appear smaller than they are to the eye in real life. Lowering this (zooming in, in essense) might give immersive results. You should even be able to do the exact math to calculate this by measuring your real field of view from eye to edges of the screen, in degrees, and then setting LFS to exactly that number. I don't know if it's horizontal or vertical FOV that LFS uses.

Please let me know what you think.
Last edited by Bob Smith, . Reason : don't quote IMG tags please
Mikkomattic
S2 licensed
How did you enjoy the 16th century. Or the 18th? 19th? Was it bad for you? Not so bad was it? Well, that's most likely what the after-death is like.

It doesn't sound so bad when I put it like that. Yet I get panic attacks with quick breathing and heart-racing if I start to think about the 'gone forever' part. I should probably not even return to this topic.
Mikkomattic
S2 licensed
Quote :Why do you assume that we all have automatics?

I do not. You misread. I wrote "americans [...] who are..". This specifies the ones who do. On a related note, in about the year 2000, 90% of vehicles sold in USA had automatic transmissions and the other 10% were manual, and it's been shrinking since (as far as the stats I've been checking over the years).
Quote :Why would I have a different preference if I would happen to prefer an automatic in real life? You don't left foot brake in a real car on the road, you right foot brake.

Several americans I've spoken to in the past said they used the left to brake; they think they can react faster. There's also warnings about "riding the brakes" by resting the foot on the pedal. This may be incorrect. Never the less, the automatic cars are far more similar to LFS with only two pedals than the three + H-box.
Quote :The majority of us here on this forum are here because we are driving enthusiasts, car enthusiasts, racing enthusiasts, or any combination of the three. I think you folks over there in the UK/EU should think before you post ridiculous statements and questions.

Not everyone comes from a background of a burning racing interest involving H-pattern box racing cars, if any at all. Think about how much racing is done with automatics and sequentials. And think about 'couch athletes' who watch but don't do. So you see, I did think, and it wasn't ridiculous.
Mikkomattic
S2 licensed
It sounds like the steering lock in the LFS options is set to 180 or something like that. Set it to 720 or 900.

Speaking of which, I heard from many who said they can't get their G25 to do the full 900 degrees in LFS for the road cars, but it works just fine for me. Just had to fiddle a bit with the settings. No need to stick with 720 in the slower road cars. I have to say I like the feeling much better.
Mikkomattic
S2 licensed
Before G25, always left foot.

After G25, always right foot.

Might possibly sneak in a little bit of left foot braking on the RB4 (with throttle) to get it oversteering through rallycross turns. I haven't tried much sequential cars to really get back to left foot braking. But it's best to stick to right and make it a hardcore habit I think.

I've driven tons of manual real cars and it's a very ingrained habit. Yet I had 30-60 minutes or so of trying to 'adjust' to driving like a real car when I got the G25. I did very silly things like trying to use the clutch as brake, etc. Amazingly noob. Old gaming habits die hard.

I've played a bunch of LFS and GT Legends with H-box shifting, and I'm completely used to it after a few weeks, heel-toe and everything. But I've noticed that for the first time, my simracing habits are transferring to the real car! Never happened before. By that I mean that things feel so familiar now in the real car and the computer that I kind of expect it to behave the same. I almost try to shift at the same speed (not wise) and so forth. The wheel in the car feels huge compared to the G25 and the pedals are really nasty. The shifter is extremely spongy/rubbery and notchy.. ugh...

I wish everyone could have a G25 for their simracing, it really is quite amazing. I wonder how the sequel will be like.

Also I wonder if americans/australians who are used to automatic cars in real life have different preferences in LFS than those with manual.
Mikkomattic
S2 licensed
I also think that the setup should be approximated as real as possible and locked. In this game, that'd be a real novelty, and lend authenticity.
Mikkomattic
S2 licensed
I wouldn't want to pay more to get a licensed racetrack. The virtual ones are just as good or better.

LFS's formula is to have affordable yet high quality racing, and that means forgoing the authenticity of having licensed material in most cases. If the price was raised, even just a bit, it's quite possible we would get less racers (where money is an absolute issue), and I might not be able to convince my friends to buy into it.
Mikkomattic
S2 licensed
Some might be faster, others might not. That is certainly part of forced cockpit view.

Judging from the philosophies expressed (the quest for realism/immersion) by the developers, I think the other motive is that a cockpit view alone is compatible with the idea of being a racing simulator rather than a more arcady game.
Mikkomattic
S2 licensed
I think we should start comparing the head movement of other sims, rate how real they feel, and see how they compare to LFS. Then we can see if there's anything, and what that thing is, that should be brought to LFS.

I was just racing the Mini Cooper in GT Legends and I really super enjoy the G-force effects on the camera. Seems very genuine. But it never stutters around like it does in LFS. The things I note about it is that:

Most movement seems to have a springing/bouncy effect to them, taking a second or so to 'settle', reducing their sharpness. I believe rFactor has the same thing (and I do find rFactors camera movement more convincing that LFS).
Last edited by Mikkomattic, .
Mikkomattic
S2 licensed
I know that the behaviour I described in my big post was essentially correct, but the physical explanation might be lacking or wrong. I want to know the exact truth more specifically, so here's the question. Try to answer as briefly and layman-ish as possible (so that I might pass it along to non physics majors)

What causes the wheels to be harder to lock up the faster you are going?
Mikkomattic
S2 licensed
Long time ago when I was just starting to learn about the physics, I thought that big brakes were nonsense - for if one could lock up the tires (tested at low speed only of course) I thought it was the same no matter what speed.

Then I learned that the brakes don't just have to work against the momentum of the road; at higher speeds they also have to fight against the rotational inertia of the wheels themselves. That's why tires lock up easier the slower you go, and why powerful brakes really are useful/necessary the higher the speed the car is capable of reaching.

Downforce matters (most noticable on the winged single seaters). It makes the tires more grippy and require even more violent braking force to 'dislodge' (lock up). In such cars more than others, one can brake extremely hard at first, then must quickly let up on the brake pedal or face skidding tires.

How much weight is on the tires also matter. On a formula style car it doesn't matter much - one can slam on the brakes. But on the road type cars one should come on the brake somewhat smoothly to allow the car to 'settle' or 'lean' it's weight on the front tires, which produces more grip, which allows more brake pressure and braking. Slamming on the brakes will cause locking up much easier than a smooth employment.
Last edited by Mikkomattic, .
Mikkomattic
S2 licensed
Quote from sinbad :But that would be a completely different thing from the current button clutch. If a car has a clutch like that then the game should ask you how you wish to operate it. If a car has a pedal operated clutch, you should not be able to gain an advantage by operating it with a digital on/off button tap.

You seem to miss the distinct difference between a car with a clutch that is operated at the wheel (although the idea that it would be an on/off digital switch is pretty funny), and "pretending" to operate a clutch pedal with a wheel button in a car with 3 pedals. Selecting "Button Clutch" in the control menu does not suddenly turn your 3 pedal XFG into a 2 pedal F1/GP2 car with a wheel mounted clutch control.

I see the distinction and your concern. I agree with them. But there is nothing to prevent the speed of the operation being hardcoded as well. Clutch button just 'making the leg of the driver push the clutch at a simulated speed' (heh heh) at a speed, instead of removing it all together. I.e. it operates more like keyboard throttle/brake than an on-off button. Speaking of which, wouldn't that also completely eliminate this whole issue of scripted gearshifts which this thread is about?
Last edited by Mikkomattic, .
Mikkomattic
S2 licensed
Quote from sinbad :?
The point of using button clutch? Well if you wouldn't use it if there were no speed advantage, then it's just another reason why it shouldn't be there at all. [...] The game should be made FOR pedal clutch. Anyone without the third pedal uses autoclutch and accepts any limitations, end of story in my opinion. To compare button clutch with pedal clutch is like comparing keyboard with steering wheel.

Note that some cars have button clutches in reality, like the GP2 cars. Being a real way of operating the clutch, and being closer to reality than an automatic clutch, I think it has plenty of justification for it's existance and being seen as a very valid choice, more so respected than autoclutch.
Mikkomattic
S2 licensed
I think that using scripts, made and applied from outside the game (logitech profiler), is not in the spirit of the rules and should be considered a cheat, if giving an effortless advantage. I also believe that the solution to this is to show the controller configuration of any WR/driver, and categorize the records. After all, if we don't expect to win against someone with superior equipment (keboard vs wheel for example), there's no reason to be upset. I'm not sure it exists already, but I imagine that keyboard/mouse drivers might be thrilled to have their own category of entirely competitive WR's to beat and so on. Perhaps a little graphical icon next to people's names that show the basic setup they use? Or when browsing through the cars live or in replay mode, you see the basic setup in text somewhere on the HUD, clearly marked? I'm sure very interested in seeing those things when racing and comparing myself to others.
Quote :we got more things to spend our time at than sitting down 12 hours a day trying to master a video game.

Entirely subjective, and most likely you are expressing social norms (I say this because most people here in Sweden think the same thing, at least if they don't play much games). For example, do you think that going to a club/pub to take drugs with others with loud music in the background is considered better/higher status? I'm sure many would think so. But how is this activity, which is most likely much more expensive as well as outright very unhealthy and unproductive better than playing games? Yet people will keep their strict judgement against proper reasoning.
Quote :We got sun, we got good weather, we got beaches and we do sports outside

What's 'good' and 'bad' weather is entirely subjective as well. I hate sun, heat and humidity and I typically skip my exercising outside if there's any combination thereof.
Quote :there's where sport is supposed to be done, not in front of a PC. [...] I LMAO when I hear about e-sports... e-sports? c'mon thats for lifeless ppl who need an excuse to tell themselves they are not wasting his time in a stupid activity (not stupid itself as an activity, but it becomes stupid when u waste your whole time in it), a hamster do more sport in its wheel...

Archery, firearms sports (target shooting), golf, chess, curling, many forms of motorsport (such as drag racing, ice racing). I am sure there are many more. All of these are fairly similar in how one moves one body to, for example, sim racing with a force feedback wheel. Lifeless fake sports to laugh at? Or are they OK because it's established and outdoors?
Mikkomattic
S2 licensed
Quote from Hankstar : http://www.arielmotor.co.uk/


I want that one.


Lots of power, no downforce, open wheeler (ish) - but street legal and with two seats. Oh baby. The closest you could ever get to driving a GPL car to the shops (if you actually had anywhere to put your shopping when you get there).

456kg and 220hp. That's just a bit better than the LX6. The engine is rear, and contrary to what you say, it does have some downforce.

Sort of like asking for a rear engined LX6 in many ways The Raceabout is not very different from this.. unless you count out it weighing almost twice as much.
Clean Overtaking Education
Mikkomattic
S2 licensed
I want to have a discussion that will strongly educate people in how to race WITH other cars on the track. I'm a bit fuzzy about things myself in turns but do fine on the straighter sections.

1. Person being overtaken - must they ever surrender the racing line?

2. I heard of a rule where if the other person reaches with their nose past the seat of your car before a turn, you should surrender the racing line to them? Meaning you'd brake earlier I presume.

3. Assuming you are equal or nearly equal with another car going into a turn - does either have a right to the racing line? Or do you have to keep the outside (or inside if you are there) line until they are clear? I frequently see cars going up side by side or due to lines ending up that way in a turn. The person on the racing line tends to often force the other out when moving toward the apex, or when powering out of the turn near the edge. Who is at fault? It's very confusing.

4. What are good places to 'assist' making an overtaking safe? Straights are a no brainer. But how do you go about doing this if a turn or series of turns are more convinient (you'd lose less time by timing it at that point)? Do you surrender the racing line, or slow down in the middle of the turn, or what? I've tried braking a bit earlier for a turn and moving over at the same time when they are behind me, they seem to appreciate that a lot and I haven't been in a related wreck ever.

5. If one is doing the overtaking, what are acceptable vs not acceptable ways of doing this in a turn or series of turns? What about if you pass the other car just barely before a turn, but you are on the inside and he's on the outside, and thus your line is all screwed up (he will easily blow back past you if you don't get in his way, which you probably will). Arrgh!

6. There's no word called "wreckless". That suggest they are without wreck. People probably think about "RECKLESS". Remember this

I think F1 will be much more interesting to watch after I learn more about what goes and what doesn't.
Mikkomattic
S2 licensed
Not tired of it at all. It's a truly magnificent car to get into for some MAJOR change of scenery/experience versus the others. It's too difficult to race properly with most people, including my sucky self. But it's there, I take it out now and then in a race, and I really enjoy having it around.

Especially around the time of a real F1 race..
Mikkomattic
S2 licensed
I Trustan you can tell me a little about how the Stratos is like? MR real-roads car, that's something special. It sure is tiiiiny..
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FGED GREDG RDFGDR GSFDG