I was updating the 0.7.54 version and realized a new README.txt appeared in my LFS folder. Then, thought "damn, I joined LFS in 2006 but according to these .txt I have kept my last LFS installation since 2014". I must have formatted by then and didn't copy the game folder
Here we are now
LFS is a great game and many many times I have played around with AI. Sometimes I enjoy simulating races with AI under different conditions. I noticed from years ago that AI are not stable commiting to the overtake and usually drive into an error.
I ran a various tests on Fe Black, etc. Similar results are obtained for each test, but differences are spotted depending on the details of each track.
My last test was on KY Long, 42 laps, default setup, restore car available, 1 AI driver per each car (20 cars total). Which do you think won the race?
EDIT: Uhm, I wanted to upload the race onto a LFSStat program, so it could extract all data. Is there any way to upload the .spr somewhere to get the Stats of the race?
I tried to do something but I completely suck at this.
Scawen, is there any chance of adding moving parts? I wonder if there is the posibility to build gears capable of turning a propeller.
I wonder if it would be possible to build a rim adaptor, connected to a gear which connects to a propeller. Therefore each tyre revolution would match a propeller revolution and... it might generate a push
first step to build some sort of aeroplane
Well, not exactly a ghost from a replay. It is not possible to get drag from a ghost.
A replay does not record every detail it happened. I think it records the position, speed and direction, then the game simulates with physics what should happen and matches pretty well with what actually happened.
I can conclude that since on "single player" races you can edit your replay and add objects. Then you'll see that cars will crash/interact with objects and change the prerecorded behaviour. Sadly the replay will return an error and stop playing since it did not match with what is recorded.
I think in previous versions you could do the same with "multiplayer" replays. Therefore, it leds me to think it could be 100% possible to "test drive" (add yourself last to the grid) and play.
That way you'll enjoy the replay from inside, taking part on it.
For example "could I take part on the world series?" >> Play the last race of an LFS world championship and check if you could keep the pace fromt he inside
Hello there.
I came up with this f** crazy idea that I have never ever seen implemented in any game: regame a replay
Maybe my english not strong enough to explain the idea but, I know "Test drive" option exists in single game/hotlap replays since the replay contains all details from setups, so you can drive the car with same setups.
I wonder if this could be implemented on a multiplayer replay. You'll start always last and you'll race other cars that are predefined on replay, they will follow the path they did on the replay and they'll be invulnerable. You'll be able to race yourself or others, try to enjoy the race you liked from another point of view. Check if you could have done better, etc
Obviously since it is a replay, cars will not be able to defend themselves while you are overtaking.
edit: I enjoy watching replays from years ago, when I used to race on leagues, that's why I came up with the idea
I have find there's a limit of objects that "can be draw" in the shift+U menu.
Look the amount of elements that disappear from the shift u menu, just by turning the camera
about 3-4 hours
Yeah, thats true.
nearly 300kmh and look out how small is the normal force that keeps the car upsidedown (wheels forces)
with 100% fuel and 110kg added mass
Also, it must be very dangerous losing the car control there
Step2: Get RB4 car, do the same. You'll appear above the concrete
Fixed in G16
Not fixed in fact. Try his layout with a default RB4. You start below it. When you reset the car it goes on top. It's not the same as the thing that was fixed. This one is to do with car height. Probably this will not be fixed. If you want reliable car reset (space bar) below concrete, the concrete should be a bit higher or you may jump on top.
It also depends on the height setup, not just by the default one:
Give it a try on that layout (RB4)
I wonder if by damaging the car the inherit height parameter is modified
this has been already reported, but it can be seen also from other car view
It just appear on those concretes that are overlayed and a car is near (their shadows I assume)
If you want to try it join the server I PM you (my teammates want to keep the layout in secret for now) Edit: Ok, you have PM unabled. Can you join our server even so?
PD1:
Also, I have found a problem. If you restore your car under a concrete, where you appear depends on the cars height
Try the layout I attach below (WE1X)
Step1 :Get the RAC car, restart the race. You will appear under the concrete, restore the car, you'll appear under the concrete.
Step2: Get RB4 car, do the same. You'll appear above the concrete
PD2:
Why is there a marshal inside the building? XDD
PD3: One advertise has a shadow, the other one nope. The same with the wind-flag-post
I don't if someone understood me before. I wish to say that the trees collider have tremendous height, you can collide with them even if you are far away from the tree (in Z axis)
A friend of mine is always saying that the entire game loos like real but the driver is too old fashioned (poor sides poligon sprite). She just hate the game because of the driver, all feels fine for her, but she says she can't understand how can be that poor driver design in this outstanding simulator