So this was a bit fun to fun to try out. So basically thought to try getting OpenComposite to work with LFS as it tends to resolve some of the "warping" issues in VR that LFS suffers from (fixed it for iRacing particularly), because this is my second favorite sim of all time and I thought to promote it more in my streams.
However, after looking over https://mbucchia.github.io/OpenXR-Toolkit/opencomposite#headset-compatibility it seems like using OpenXR is a big no because certain headsets do not support 32bit applications.
Which means that even if there was OpenXR support via OpenComposite, it's essentially impossible to use with LFS because it's still a 32-bit app afaik.
Is there any chance on it moving to 64-bit and possibly just moving to OpenXR support since OpenVR is basically done in terms of overall development?
As much as I'm sure some folks would complain about losing support for older hardware, it's a bit of an issue with the game not supporting newer hardware already
Also holy crap I have not updated my profile picture. Man I was a weeb. I guess I'm still kinda a weeb but I'm like... "refined" weeb.
However, after looking over https://mbucchia.github.io/OpenXR-Toolkit/opencomposite#headset-compatibility it seems like using OpenXR is a big no because certain headsets do not support 32bit applications.
Which means that even if there was OpenXR support via OpenComposite, it's essentially impossible to use with LFS because it's still a 32-bit app afaik.
Is there any chance on it moving to 64-bit and possibly just moving to OpenXR support since OpenVR is basically done in terms of overall development?
As much as I'm sure some folks would complain about losing support for older hardware, it's a bit of an issue with the game not supporting newer hardware already
Also holy crap I have not updated my profile picture. Man I was a weeb. I guess I'm still kinda a weeb but I'm like... "refined" weeb.