General rules on the track.
● The last white lines are the border of the track except some curbs. If the track boundaries conflict with the drawn white or clip zone lines, then the drawn lines (white or yellow) take precedence.
● Everywhere after initiation except the deacceleration zone go to full throttle.
● The handbrake and the brake are prohibited (except decel zone) for the whole length of the track for the leader.
● Yellow cones for indicating of clip zones, so that it can be seen better.
Strike penalization, three strikes - disqualification.
● False start - one strike
● Knocked cone at the start/non-compliance with the starting procedure - one strike
Judge Task
● Acceleration on start after green light, bypassing the chikane. Without knocking down the cones.
● Leader cant cross white restriction line.
● Initiation on the yellow line, before this line there should be a significant angle. But you don't need to show a backward. This will be penalized in pair runs. initiate with a clutch or flip. Handbrake here will be mistake for leader.
● The inside zone 1, you need to fill it from beginning to end, the closer to the border of the track, the better.
● Touch and go, here you need to show only one rear wheel in this zone.
● The outside zone 2, you need to fill it from beginning to end, the closer to the border of the track, the better.
● Touch and go 2, here you need to show only one rear wheel in this zone.
● Touch and go 3, here you need to show only one rear wheel in this zone.
● The outside zone 3, you need to fill it from beginning to end, the closer to the border of the track, the better.● Decel zone, here you can increase the angle, and slow down without throttle, you can also use the handbrake, and slightly brake.
● Touch and go 4, here you need to show only one rear wheel in this zone.
● The outside zone 4, you need to fill it from beginning to end, the closer to the wall, the better.
● Finish line.
Estimated by 0. (Critical mistake)
In Qualification:
● Drive off the track with 4 wheels.
● Opposite drift - Drifting with the opposite
angle required at that point on course
● Spinning Out
● Loss of drift - Straight wheels.
In Pair runs:
● Drive off the track with 4 wheels.
● Opposite drift - Drifting with the opposite angle
required at that point on course
● Spinning Out
● Loss of drift - Straight wheels
● Collision with the other driver that is considered “avoidable”
or unsportsmanlike
● A chase driver intentionally not chasing the lead driver after
an INCOMPLETE was scored on the previous run.
● Three consecutive restarts from chicane cones
● Performing an Illegal pass - results in an
INCOMPETE for the chase driver
● Getting legally passed - results in an INCOMPLETE
for the lead driver