The online racing simulator
Since my reply got deleted for off topic, here it is, on-topic | Mouse Steers
The suggestion I was responding to before was:

Quote from carreragt339 :on the mouse steering topic, i feel like unifying mouse controls with controllers could be a good idea, i have been using the mouse for full car control since somewhere around 2012, i have my steering and the gas/brake mapped to mouse, so when i push up, throttle is increased, when i pull down, the car starts braking, to turn and throttle or brake, i pull my cursor to the required quadrant of the screen etc.

after all those years, i still end up accidentally applying the brakes a bit or wobbling the steering on straights when i am shifting sometimes (i use sequential with clutch help on keyboard) especially when i am trying to shift fast, i would appreciate a tiny bit of deadzone in the middle to prevent that and also make it easier to hold the wheel fully straight when i need to

for the people that like it how it is right now or dont use the mouse for gas/brake, i feel like they can set the center deadzones to 0 and edge deadzones to a number similar to the multiplier they were using to have no change in their habits (the system could permit out of range edge deadzones to emulate lower than 1x multiplier)

i also feel like adjustments of 0.1x are a bit coarse, this would allow finer adjustments too (i have my gas/brake at 1.1x and it leaves a bit more deadzone on the top and bottom than i would like, i was unable to fully brake or throttle just by a tiny bit with 1.0x after a mouse change a few years ago)

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To this, I suggested that if there were to be a new mouse steer adaptation for deadzone and the changes mentioned, to please keep the current legacy mouse controls as the default and have the new addition as an option - as everyone's whos on mouse would dearly not want to relearn how to drive again after a decade of muscle memory and would rather not continue racing here.... plus, this is a racing simulator, and if someone has to have a mouse deadzone to keep the car going straight its either a) for cruise or b) someone who hasn't grasped mouse steering properly.

Maybe others can share their sentiments on having mouse steering reworked or if its good as it is currently!

Thanks for delete @Scawen, I have repurposed this to the correct subforum for all to see and discuss 😁
Actually mouse control is good. I do accelerator, brake and gear shifting from the keyboard. I used a steering wheel set, but this wastes time.

My only suggestion regarding mouse control might be this. While the vehicle is in motion, we can turn the steering wheel fully right and fully left. This is actually normal, but there may be a sensitivity to this rotation. If there is, I don't know. I researched and couldn't find anything.


Steering precision could be nice. We can avoid driving with mouse DPI.
As far as I can understand, carreragt339 is not really talking about the actual *mouse control* option (when you click mouse/keyboard). It seems to me that he is talking about the option to use axis-based mouse control (when you click wheel/joystick without a game controller connected) and that he simply would like a deadzone option for axes (and some additional precision on the multiplier). This is a long requested feature particularly for game controllers. I don't think it is in any way related to the standard mouse control option.

It's not a high priority compared with other things but a deadzone option does feature on one of the notes that I am surrounded by.

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