So as previously discussed, many of us have talked about track editing and asked the devs for this program, however, how would the features of this program be optimized?
1. Surface paint, to be able to paint different surfaces (eg. gravel, grass, dirt, snow)
2. as previously discussed and shown, buildings and trees, the ones that have already been designed and placed on most of the tracks which really adds life to these tracks
3. be able to change the angle of surfaces in a smooth way, instead of having to try and crowd flat surfaces at different angles to provide a smooth change. In a way that kind of makes it seem elastic
4. How would the AIs be able to race on these tracks? Somehow be able to determine boundaries of the track, and create a racing line for them (could be done by just doing laps or AI generating if the boundaries are well determined)
Thank you
1. Surface paint, to be able to paint different surfaces (eg. gravel, grass, dirt, snow)
2. as previously discussed and shown, buildings and trees, the ones that have already been designed and placed on most of the tracks which really adds life to these tracks
3. be able to change the angle of surfaces in a smooth way, instead of having to try and crowd flat surfaces at different angles to provide a smooth change. In a way that kind of makes it seem elastic
4. How would the AIs be able to race on these tracks? Somehow be able to determine boundaries of the track, and create a racing line for them (could be done by just doing laps or AI generating if the boundaries are well determined)
Thank you