So meanwhile i was making skins i was thinking of suggestion that would be good for Live For Speed.
And As well improvements and heres are my ideas.
1. Suspension Damage More realistic.
Just like F1 we can have Suspension damage like this and to make it more realistic on races.
So Like a big hit can damage the suspension or contact maybe flipping the direction or just
the suspension broke totally.
2. Custom Weather/Rain/Tyre Changes/Wet Tyres
Custom weather would be good for online and offline races with ai or players. and having Wets tyres as well...
and the ability to able to change the compound Tyre for next pit stop for F9 or F11 or F12
3.Better puncture physics/model
Puncture are already in-game but not very realistic. you could drive 20 or 50 laps with a punctured tyre
but the wheel it's the same. so the more you drive it the worses it gets and model as well...
at a point where it looks like it's almost visible or visible the rim and a big contact can affect tyre
age and tempetaure and maybe giving a puncture
4. Scratches.
Just Like Need For Speed Most Wanted. Theres a physics where the part of the car you scractch it. you can
see the scratch on the car. and that would be good for realism.
5. Bodywork damage actually affect driving style.
This is a big detail to focus on. so let me show you a example.
The model could be better on a crash instead of the softbody.
when the parts goes off and affect driving. and lap times.
Front wing damage: Understeer. More speed. Less cornering.
Rear Wing Damage: a lot of Oversteer. More Speed.
Sidepop: Affect cornering and straight speed.
Floor: affects speed and cornering
This also affects more cars and not only formulas.
6: Damage on track
By a wing or sidepod or other vehicles parts when damaged it can be still there and dissapear on 30 seconds
and by spectating/boxing the part dissapear as well to avoid lag. and when a car drives on it.
damages the floor or tyres. giving a puncture maybe
So that's all my suggestion to add and i wish it could be added to the game to make it better
Thank you
And As well improvements and heres are my ideas.
1. Suspension Damage More realistic.
Just like F1 we can have Suspension damage like this and to make it more realistic on races.
So Like a big hit can damage the suspension or contact maybe flipping the direction or just
the suspension broke totally.
2. Custom Weather/Rain/Tyre Changes/Wet Tyres
Custom weather would be good for online and offline races with ai or players. and having Wets tyres as well...
and the ability to able to change the compound Tyre for next pit stop for F9 or F11 or F12
3.Better puncture physics/model
Puncture are already in-game but not very realistic. you could drive 20 or 50 laps with a punctured tyre
but the wheel it's the same. so the more you drive it the worses it gets and model as well...
at a point where it looks like it's almost visible or visible the rim and a big contact can affect tyre
age and tempetaure and maybe giving a puncture
4. Scratches.
Just Like Need For Speed Most Wanted. Theres a physics where the part of the car you scractch it. you can
see the scratch on the car. and that would be good for realism.
5. Bodywork damage actually affect driving style.
This is a big detail to focus on. so let me show you a example.
The model could be better on a crash instead of the softbody.
when the parts goes off and affect driving. and lap times.
Front wing damage: Understeer. More speed. Less cornering.
Rear Wing Damage: a lot of Oversteer. More Speed.
Sidepop: Affect cornering and straight speed.
Floor: affects speed and cornering
This also affects more cars and not only formulas.
6: Damage on track
By a wing or sidepod or other vehicles parts when damaged it can be still there and dissapear on 30 seconds
and by spectating/boxing the part dissapear as well to avoid lag. and when a car drives on it.
damages the floor or tyres. giving a puncture maybe
So that's all my suggestion to add and i wish it could be added to the game to make it better
Thank you