Hmm.. tis a good point. I've hidden the file for now. I'll recode it with an extra bit of information overlayed on the video
I don't think that anyone is pretending that LFS physics are perfect yet, and I'm pretty sure Scawen would get a giggle out of the video as much as we have.
There are some good reasons why the car behaves as it does.. the car itself isn't travelling in a linear direction which would give wind resistance - something that LFS depends on for physics calculations. In the real world, the wind resistance would occur over the surface parts of the FO8, and it would slow down and fall over pretty quickly. The physics calculations of the rotation of the car around its centre of gravity is beautifully modelled in LFS, and quite clearly working well in the video, as is the fact that the car is rotating around a small contact point at the rear of the car. It's really just about the absence of wind resistance.
If LFS were to model everything as it is in the real world, including the extraordinarily complex computations required to represent the interaction between air and every square inch of a vehicle's surface, we'd need supercomputing power at home to race LFS in real-time. Quite rightly, Scawen codes LFS to work on the "common man"'s PC, and from what I've seen, always keeps accessibility as a priority. That means we'll occasionally get a quirky rarety such as this one, but I reckon LFS is big enough and strong enough to take a bit of a ribbing every now and again
I don't think that anyone is pretending that LFS physics are perfect yet, and I'm pretty sure Scawen would get a giggle out of the video as much as we have.
There are some good reasons why the car behaves as it does.. the car itself isn't travelling in a linear direction which would give wind resistance - something that LFS depends on for physics calculations. In the real world, the wind resistance would occur over the surface parts of the FO8, and it would slow down and fall over pretty quickly. The physics calculations of the rotation of the car around its centre of gravity is beautifully modelled in LFS, and quite clearly working well in the video, as is the fact that the car is rotating around a small contact point at the rear of the car. It's really just about the absence of wind resistance.
If LFS were to model everything as it is in the real world, including the extraordinarily complex computations required to represent the interaction between air and every square inch of a vehicle's surface, we'd need supercomputing power at home to race LFS in real-time. Quite rightly, Scawen codes LFS to work on the "common man"'s PC, and from what I've seen, always keeps accessibility as a priority. That means we'll occasionally get a quirky rarety such as this one, but I reckon LFS is big enough and strong enough to take a bit of a ribbing every now and again