I have been releasing sound packs for use with CSR but I still believe LFS's own sound engine is the future way to go. It just needs some time spent developing it further. Once it has transmission, backfire and brake squeal it will be more immersive than any other sim IMO.
The main problem with the syth'd engine sound is that its too 'regular' sounding. I don't believe it really simulates the engine of a car to create the sound. I think it just plays a single wave at engine frequency with a simple reverb and EQ model.
If the engine sound model simulated stuff like ignition timing advance and exhaust backpressure the sound would be much more authentic. They could also add real time back fire sounds based on calculation of the amount of unburnt fuel in the exhaust. These are actually fairly simple calculations (for a modern CPU) and the formulas needed are printed in many automotive textbooks.
Moving on to the main point, "does CSR make a difference?", I would say it makes no difference for drivers who are fast anyway. However for less experienced simmers there is no doubt in my mind that the added 'immersion factor' must help inspire some people to drive more like they would in real life and hence faster laptimes.
The main problem with the syth'd engine sound is that its too 'regular' sounding. I don't believe it really simulates the engine of a car to create the sound. I think it just plays a single wave at engine frequency with a simple reverb and EQ model.
If the engine sound model simulated stuff like ignition timing advance and exhaust backpressure the sound would be much more authentic. They could also add real time back fire sounds based on calculation of the amount of unburnt fuel in the exhaust. These are actually fairly simple calculations (for a modern CPU) and the formulas needed are printed in many automotive textbooks.
Moving on to the main point, "does CSR make a difference?", I would say it makes no difference for drivers who are fast anyway. However for less experienced simmers there is no doubt in my mind that the added 'immersion factor' must help inspire some people to drive more like they would in real life and hence faster laptimes.