I know (and other games like GTR or rfactor show that thing too) that on racing cars, dampers can be modified with different settings for fast and slow bumps and rebounds, and with packers too.
These things seems missing onto lfs.
Why don't add them?
Yes, they are, and I remember I opened a thread about speed sensitive dampers not too long ago too. 4 way dampers have been suggested for quite a while, thouh it's STILL a major physics issue. In the long run (S2 final-S3) this will be inevitable if LFS is to be a complete sim, thus striving to achieve as much realism as technically possible.
Got some decent views and posts on the thread I opened on this, but also some extremly nasty replies too. Some here are already complaining that setting up cars is "too complicated". And from a thread on setups, I gather that the majority don't use their own setups or just tweak some copied setup. That's somewhat ok, but some have even proposed to remove all setup choices. That's utter nonsense since the LFS community already has such great support for those who can't setup their cars from scratch. With all those inferno setups waiting to be downloaded and tweaked, there's no good reason to complain about setting up cars from scratch.
Anyway, I agree we need 4 way dampers, especially for the pure racecars.
Should fast/slow damper settings be in LFS? sure, for cars that would have them IRL.
Would people understand how fast/slow damper settings work?, I would imagine the vast majority wouldn't, heck even race mechs have a hard job understanding how they work
Setup options SHOULD accuratly reflect the type of car LFS is representing, the amount of adjustment available for some cars is total fantasy, take the UF1 for example, the amount of adjustment that is available on that car is pure fantasy, this SHOULD be fixed, all road cars should only have options pertaining to those that would be available IRL, likewise with race cars.
But there is the big question behind that: what kind of cars the LFS cars are trying to replicate? The range of possible changeable parameters vary greatly depending on how tuned & race-prepped the car in question is. Only Scavier know
To me its obvious, UF1, XFG, XRG, FXO, RB4, FZ5, RAC, and too some extent, LX4 and LX6 are clearly road cars, and should have setup options pertaining to such road cars.
I also believe that there should be slightly modified "club racer" version of these cars, with rollcages, slightly breathed on engines, slick tyres and more setup options.
Maybe LFS needs to lay out its stall as to which cars are road cars, and which aren't, because at the moment they are awkwardly straddled across the road/race line.
Are you suggesting that some (if not all) road cars in LFS should come in 2 versions?
I like to think the cars in LFS as car classes:
TBO: XRT, FXO, RB4. Slightly tuned road cars, no roll bars, slight engine tweaks and stiffer suspension with very limited setup options.
LRF: RA (basically prototype), FZ50 (and LX6). Exotic cars with some serious tweaks. Basically barely road-legal cars with decent amount of editable parametres.
Actually:
-different interior textures
-different interior/exterior 3d models (heavily/slightly)
-would "double" the amount of cars without actually adding new cars. Basically same thing as with the tracks. Instead of new tracks, we get new configs. Nothing wrong with this method when making tracks, but with cars there is no need to make "new configs".
Adding little power and making the engine more "racy" isn't really a big change but having slick tires instead or roadies would be. And making a "more sportier car edition" would require almost the same amount of work as a totally new car but would still be a "slightly edited" XRT/FZ50 etc.
And based on realism, do these slightly modified "club racer" versions use slicks in real life? Based on earlier discussions they don't. If you look at the TBO class, you could have 3 slightly edited TBO cars plus the normal TBO cars, or with the same effort you could have one totally new car in the TBO class? Which one would you choose?
I don't know really, I haven't given it THAT much thought, its just that ATM the car classes are a little awkward because they arent race cars and they arent road cars, they are somewhere in the middle
For ALL the dedicated track only cars (XFRs, UFRs, GTRs and SSs), 4 way dampers should be implemented since they are standard issue in so many classes of racing already. Cars like BF1 are supposed to use cutting edge dampers anyway.
For the road cars, just stick to the current linear dampers, but with some changes. 2 way adjustables are actually quite common among roadable track cars (which are what the "road cars" in LFS really are), and these days it's easily attainable with a couple of grand and a few days time (installation, testing, etc all included). The only chnge needed to make them perfrom more like the real things is to have a predefined and unchangable high speed blow off. As for the UF1, keep the dampers as it is except with the high speed blow off as I've mentioned. It's hard to find a well working original mini with absolutely no performance upgrades these days anyway.
Just to keep things in perspective and equip cars with dampers they should have.