It seems a little odd because the hardcore sim crowd has always been a pretty mature bunch in the past (I'm thinking Geoff Crammond, and then later Papyrus fans). Somehow, LFS seemed to capture a much younger audience pretty much from day one, but how?
The physics side of things does have a very accessible feel to it, especially with full support for keyboard and mouse users, but deep down it is incredibly complex which often puts people off. Also, the relative ease at which you could pull off some spectacular powerslides does have a certain appeal, so maybe that contributes...
I always felt the presentation was closer to an arcade racer than a full on sim (which is not a bad thing), but is that enough to really get a whole new generation hooked?
Or is it all a bit of a myth, and you're all actually old GPLers...?
The physics side of things does have a very accessible feel to it, especially with full support for keyboard and mouse users, but deep down it is incredibly complex which often puts people off. Also, the relative ease at which you could pull off some spectacular powerslides does have a certain appeal, so maybe that contributes...
I always felt the presentation was closer to an arcade racer than a full on sim (which is not a bad thing), but is that enough to really get a whole new generation hooked?
Or is it all a bit of a myth, and you're all actually old GPLers...?