I'd be inclined to say that even if this 'self-aligning torque' is yet another
force, it's still acting on a wheel and therefore mainly controlled by caster,
inclination and scrub radius, having all those to 0 would 'cancel' that
torque giving it no axis to spin around. Then again, once the contact patch
deforms, there is an offset big enough to make that torque turn the wheel
around the steering axis.
There must be a way to have some initial caster/inclination/scrub so that
offset becomes null as the contact patch deforms. I'm not sure what the
use would be as this would mean you'd lose steering feel as the tires
approach their maximum deformation, in other words, you'd lose feeling right
before losing grip. In a way, this is a bit like winter driving where as soon as
the steering feel 'light', it means you are sliding.
What i remember from using a FF wheel in LFS is that scrub changes would
be very noticeable in the FF strenght/resisitance and that cars generally
steered into a slide like real life (it 'auto-counter-steers', although i suppose
this is mainly because of the caster effect on the front wheels). Things get
a bit mixed up after that though. For me at least