YES, YES, YES I'm very agree!
About analog configured handbrake:
I'm using the analog handbrake system, and there is feature what should be more realistic in LFS as it is now - in my opinion.
Button handbrake behaviour is OK, but if handbrake is set to analog handbrake controller, then if stop the car and analog handbrake is only little activated for very short time (half only) and then is released physically, but LFS software leave the handbrake fully activated. If button handbrake is configured, it is good solution. But analog handbrake, in the software should have same behaviour exactly as physically analog handbrake. There should be same position or level of handbrake activation in LFS as real position or level activation of real analog handbrake, regardless if car is moving or stopped. Analog handbrake automatic activation can be accepted before first start in race (to avoid the penalities for car move before race start), but once the car is moved from start position, at each next stop should be the analog handbrake real behaviour exactly same as actual position of real analog handbrake. I know, that there are users with rallye/race type of handbrake, and actual version is optimised for this rallye type of handbrake without arrestment. But there are also road cars in game, and I have installed handbrake with arrestment (from classic road car), what can be activated full brake for any long time without pressing the button or keeping of handbrake. For this type of handbrakes, there can be update of real behaviour of analog handbrake in LFS. For better flexibility, it can be expanded with additional checkbox (or ON/OFF switch/button) in LFS software, for switch between old automatic handbrake activation (as it is now - rallye type), and between new recommended analog handbrake real behaviour. Can be realized it in LFS?