The online racing simulator
Test Patch False start issue
(3 posts, started )
#1 - GabbO
Test Patch False start issue
Hi all
I couldn't post it in test patch section, so i made up a thread here.
I noticed, that with the underpowered front wheeler UF1 it is pretty easy
cometo make "valid false starts". The car just accelerates so slow, that it is possible to estimate the green light, and accelerate way before the others off the spot. If you misjudge the situation, you can easily step a bit on the brake to wait a bit more, the advantage is still there.

I think it would be good to set the false start detection distance seperately for each car.
I tried it a few times, mostly it worked out. I wonder what the community can tell/thinks about it. I'm sure if it's an issue, it should be fixed BEFORE the patch, or otherwise the racers will surely misuse it, cause an advantage is an advantage

Thanks
#2 - GabbO
Say, noone concerned about this problem?
Well, if everyone do it like you described it (and I bet a lot of people try to estimate the green light).
Then there is no advantage for no one.

As you said:
Quote from GabbO :...
I tried it a few times, mostly it worked out...

It's a bit of luck if it works or not. so I don't see there a problem like you did.

Test Patch False start issue
(3 posts, started )
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