Now I have same broadband, 1mb, but other provider, and new hardware. Working pretty cool on high details, no more freezing. So, its be provider I think.. U gettin little lag..
No, no, don't get me wrong there. Though the shift+u optimization was more about the graphical thing, but I guess it was the shift+u thing which was talked a lot then. Didn't realise that, sorry!
to the ban system: on the screenshot is to be seen, that when scawen leaves, there is 1 vote less required to ban him - so I suggest that the one who is to be baned should not be taken into the calculation of how many votes are required
If the vote was to kick it's cancelled (as it's not longer necessary). If the vote was to ban, it remains valid so you can still ban a player who just left.
imho this is an indication that the problem isnt so much the physics calculation but the graphics code
either that the gpu has an oddly high amount of work to do or that the close tie between physics and graphics in lfs causes an unreasonably high additional load on the cpu to apply all the physics to the representation of the car before they get sent to the gpu
My guess is also at the CPU. This weekend I did a race with 19 AI's and myself on Blackwood reversed and while most of the cars were driving around the corner, my pc (see specs below) had a rough time keeping everything up to speed, while the FPS only go down from 60 to around 40.
no i don't have anything insim i just installed the test patches ,i'll download the full version with X patch and see what happens after you release it i don't mind to wait a few secs before i press the back button , it's a pity i don't have a fast connection so i can race with 32 racers online and test the latest test patch more but i guess they are saved from my laggy start(old cpu can't handle so many cars at start at decent frame rate) [ can't wait for AI improvements and the updates of Eric later and btw i think the visual of lfs is far better than any DX9 sim out there (just the textures needs to be more high res) ]
Keep up the good work! thanks!
[quote=Scawen;447174]Just wondering, did you / do you have an InSim program attached to your LFS? It's possible that this affects the way the "connects" are closed.
Hi there,
raced one the Bug 2 Server. Did a replay. Left the server.
Watched the replay - pressed escape.
Went into options menu.
klicked on the various option menues inthere but nothing happened.
Instead I got these mgs. " Pls. wait - a player is connecting". ( see file )
I was not online.
Add. there was no way to get out of the option menu but pressing the escape button.
Couldn´t reproduce this fault. See att. file.
That is really funny! I was spectating on same server when you posted the comments, everything looked normal to me so it must be something on yr machine. Have you modified the suit skin files at all?
I logged in at bug test server2, in a race with 42 connections and 32 racers, I joined the race in lap 4 and when the other drivers passed me I didn't see a blue flag ??, is this a bug ??? http://i166.photobucket.com/albums/u118/rayman62/W47.jpg
Question: what does the "R" mean in front of two racers on place 12 and 13 ?
edit: in my 2nd race I did see blue flags when I was lapped....