The online racing simulator
#1 - FL!P
UI Buttons for scripts and more commands for /button
It'd be very cool to have commands to create/assign/show/hide UI buttons from LFS scripts like you can do from InSim.

It would be useful to display persistent information (for example I have a series of scripts similar to this one that allows several different configurations for my Momo wheel buttons, and the current setup display can only stays on screen for a brief moment. If I could use a UI button instead of /echo, the information would stay displayed until it changes or I hide it.).

And of course, no doubt it would also be useful to trigger scripts by clicking on them.

Also it'd be very handy to have more functions names for the /button and /key commands.

For example at the moment you can assign the handbrake to a button from a script (/button 1 handbrake) but if you want to "say" something from a button, you must first assign the text to say to a hotkey (for example /ctrlf 7 Hello World) and then assign the hotkey to a button (/button 1 ctrl_f7). This is because the "say" command cannot be assigned to a button. So a script like the one I linked to in the second paragraph has to use up to 6 hotkeys when none would be needed if say was a valid button function.

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