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OutSim Axis Direction
(5 posts, started )
OutSim Axis Direction
Hey Guys,

I need to know which direction each axis is, X, Y, Z, Vertical, Horizontal, Longditudinal?

I'm using the MotionPacket->Accel[3] array and want to calculate G-Force in the UP and down directions (vertical).

I need the vertical acceleration, which index of the array is that, 0, 1 or 2?

Thanks!
I guess Z, since Z is always used as normal axis.
I will try......I dissapointed at the documents for LFS. There is nothing indicating axis and rotation properties for the simulation.
Quote :Note 1 : X and Y axes are on the ground, Z is up.

As mentioned in the doc, Z is the vertical axis.
X and Y are 2 axes on the ground, independant of the car (world axes)
Apart from that it is documented, I dont think you will ever encounter an axis system where the Z axis is not the one in the vertical direction

OutSim Axis Direction
(5 posts, started )
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