Hello,
I'm Thanos from Greece, Athens.
I made a motion simulator cockpit that can be used for either flight or driving simulators using electric motors. See it how it works on flight simulators:
http://www.youtube.com/watch?v=TBD9Juqx7PI
http://www.youtube.com/watch?v=dYOmygb5XtQ
Recently I had connected x-sim software with Live4Speed and used the X,Y acceleration data to drive my motion cockpit. It works really well and you can feel even the smaller acceleration effect but...
...While the data are comming right when starting the race, they seem to shift around i.e. from x to y while driving around the circuit. Its like the acceleration data aren't car oriented but circuit oriented...
See the attached photos where I accelerate in various places in the circuit and receive different values for x,y...
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_1.gif
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_2.gif
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_3.gif
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_4.gif
As you may notice on the photos I gave above, the acceleration direction is indeed relevant to the orientation of the car so you need to use this output to calculate the correct x,y acceletation values. It maybe be a simple calculation like shift the x data to y by the amount indicated on the orientation data. But its beyond my mathematical knowledges.
I know that many commercial motion simulators (i.e. Force Dynamics 301) using these data LFS and somehow calculating the acceleration data to be car oriented.
So if there is a ready math formula for this I would really appreciate it! I could give it then to the xsim programmers to fix it for everyone that use x-sim to play LFS on a motion simulator.
Regards, Thanos
-------------------------------------
Home made motion simulator:
www.motionflightsim.eu.tp
I'm Thanos from Greece, Athens.
I made a motion simulator cockpit that can be used for either flight or driving simulators using electric motors. See it how it works on flight simulators:
http://www.youtube.com/watch?v=TBD9Juqx7PI
http://www.youtube.com/watch?v=dYOmygb5XtQ
Recently I had connected x-sim software with Live4Speed and used the X,Y acceleration data to drive my motion cockpit. It works really well and you can feel even the smaller acceleration effect but...
...While the data are comming right when starting the race, they seem to shift around i.e. from x to y while driving around the circuit. Its like the acceleration data aren't car oriented but circuit oriented...
See the attached photos where I accelerate in various places in the circuit and receive different values for x,y...
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_1.gif
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_2.gif
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_3.gif
http://www.x-simulator.de/foru ... r/pool/LFS_acc_data_4.gif
As you may notice on the photos I gave above, the acceleration direction is indeed relevant to the orientation of the car so you need to use this output to calculate the correct x,y acceletation values. It maybe be a simple calculation like shift the x data to y by the amount indicated on the orientation data. But its beyond my mathematical knowledges.
I know that many commercial motion simulators (i.e. Force Dynamics 301) using these data LFS and somehow calculating the acceleration data to be car oriented.
So if there is a ready math formula for this I would really appreciate it! I could give it then to the xsim programmers to fix it for everyone that use x-sim to play LFS on a motion simulator.
Regards, Thanos
-------------------------------------
Home made motion simulator:
www.motionflightsim.eu.tp