It has been a few weeks since the online ballast on the XRR was reduced by 10kg and as srdsprinter asked I thought I would look at what affect this has had using the stats collected on Conedodgers’ CD2 server.
I am afraid I didn’t keep a record of total usage last time but for the record the current number of drivers (many will have drive more than one) recording a time under 1:44.00 is:
No. %
FZR 476 41%
FXR 547 47%
XRR 137 12%
This shows that the difference between the best car (the FZR) and the worst (FXR?) is not enough to put people off driving the FXR. From driving the server my feeling is that half the field is usually using the FXR.
Looking at the change to the fastest laps gives the result:
Old Now Diff
FZR 100.95 100.90 0.05
FXR 101.70 101.68 0.02
XRR 101.75 101.28 0.47
I terms of the fastest lap nothing much has changed for the 2 F cars but would suggest that the XRR has been given a big boost by the loss of the 10kg. I think this is a bit misleading however as the top XRR is an amazing lap that leaves even the second fastest even way behind. Using 2nd fastest would show 0.00, 0.08 and 0.26.
Looking at the changes to the averages for the top 15 gives the results:
Old Now Diff
FZR 101.38 101.18 0.20
FXR 102.26 101.97 0.29
XRR 102.40 101.82 0.58
This shows all cars improving even though for two of them there has been no change to their ballast levels. This is presumably because setups are getting refined and people used to the ballast.
As a result of the change the XRR has gone from just behind to just ahead of the FXR. The usage level of the XRR has in my opinion gone up very slightly but is still a very rare sight on the server. I have done some graphs this time is it is easier to see the relationship of the various stats that way.
As it stands the XRR has a very slight advantage over the FXR and shares the big deficit to the FZR. The XRR is still a difficult car to drive compared to the FXR and any advantage is may enjoy is not enough to warrant the learning curve for new drivers who may as well use their time to learn the FZR as the rewards are far greater.
My own opinion is that 10kg is about 0.2-0.3 seconds and that we need to try taking another 10kg off the ballast to move it closer to halfway between the two F cars and see if the useage level can be moved closer to 25%. Actually that’s not true as I think it needs 0kg ballast to put it even with the FZR but I know that isn’t going to happen.
I am not going to repeat all the stuff about this being one circuit one length etc as that got discussed last time and no-one could produce stats from anywhere else to back up their arguments and give my analysis some balance which I would like to be able to do.
Maybe we should look at this from another angle. At the moment the FZR enjoys an advantage over the FXR. This is not enough though to stop nearly half the field using the FXR due to its driving characteristics so that gap is probably about right although both sides would probably argue for a change. What reduction in the XRR ballast would it require to see it appearing in every race where say 8 people gather?
Maxim
I am afraid I didn’t keep a record of total usage last time but for the record the current number of drivers (many will have drive more than one) recording a time under 1:44.00 is:
No. %
FZR 476 41%
FXR 547 47%
XRR 137 12%
This shows that the difference between the best car (the FZR) and the worst (FXR?) is not enough to put people off driving the FXR. From driving the server my feeling is that half the field is usually using the FXR.
Looking at the change to the fastest laps gives the result:
Old Now Diff
FZR 100.95 100.90 0.05
FXR 101.70 101.68 0.02
XRR 101.75 101.28 0.47
I terms of the fastest lap nothing much has changed for the 2 F cars but would suggest that the XRR has been given a big boost by the loss of the 10kg. I think this is a bit misleading however as the top XRR is an amazing lap that leaves even the second fastest even way behind. Using 2nd fastest would show 0.00, 0.08 and 0.26.
Looking at the changes to the averages for the top 15 gives the results:
Old Now Diff
FZR 101.38 101.18 0.20
FXR 102.26 101.97 0.29
XRR 102.40 101.82 0.58
This shows all cars improving even though for two of them there has been no change to their ballast levels. This is presumably because setups are getting refined and people used to the ballast.
As a result of the change the XRR has gone from just behind to just ahead of the FXR. The usage level of the XRR has in my opinion gone up very slightly but is still a very rare sight on the server. I have done some graphs this time is it is easier to see the relationship of the various stats that way.
As it stands the XRR has a very slight advantage over the FXR and shares the big deficit to the FZR. The XRR is still a difficult car to drive compared to the FXR and any advantage is may enjoy is not enough to warrant the learning curve for new drivers who may as well use their time to learn the FZR as the rewards are far greater.
My own opinion is that 10kg is about 0.2-0.3 seconds and that we need to try taking another 10kg off the ballast to move it closer to halfway between the two F cars and see if the useage level can be moved closer to 25%. Actually that’s not true as I think it needs 0kg ballast to put it even with the FZR but I know that isn’t going to happen.
I am not going to repeat all the stuff about this being one circuit one length etc as that got discussed last time and no-one could produce stats from anywhere else to back up their arguments and give my analysis some balance which I would like to be able to do.
Maybe we should look at this from another angle. At the moment the FZR enjoys an advantage over the FXR. This is not enough though to stop nearly half the field using the FXR due to its driving characteristics so that gap is probably about right although both sides would probably argue for a change. What reduction in the XRR ballast would it require to see it appearing in every race where say 8 people gather?
Maxim