Hello... i have a question that i've been meaning to ask for a while now.
i have a local LAN server wich i use to host our local races (we race only via lan).
What kind of network device should i have? i mean... there is a gigabit adapter on the motherboard, but i think it won't do the job, since last time we attempted a 8 client race with 2 (player and ai) racers per client, some of the clients were jumping from side o side just like in an internet host.
take account that it's very slight... we are just too used to have very very very smooth gameplay unless the car is damaged... and i don't like to play on internet much for this reason, i can't stand not being able to take 1 or two turns at cms of my opponent in a single seater... it makes overtaking, a thing of luck sometimes. we are also used to tight 1st turns with 4 or 5 cars touching between each others without causing a major lag accident (being shot at high speed out of the track due to latency car relocation), thing that i've seen it's quite common on internet servers.
i just want to have the smoothest gameplay that i could get out of LFS... i've seen some gaming ethernet boards with packet administration and stuff... would LFS benefit of having advanced server and client ethernet hardware?
i have a local LAN server wich i use to host our local races (we race only via lan).
What kind of network device should i have? i mean... there is a gigabit adapter on the motherboard, but i think it won't do the job, since last time we attempted a 8 client race with 2 (player and ai) racers per client, some of the clients were jumping from side o side just like in an internet host.
take account that it's very slight... we are just too used to have very very very smooth gameplay unless the car is damaged... and i don't like to play on internet much for this reason, i can't stand not being able to take 1 or two turns at cms of my opponent in a single seater... it makes overtaking, a thing of luck sometimes. we are also used to tight 1st turns with 4 or 5 cars touching between each others without causing a major lag accident (being shot at high speed out of the track due to latency car relocation), thing that i've seen it's quite common on internet servers.
i just want to have the smoothest gameplay that i could get out of LFS... i've seen some gaming ethernet boards with packet administration and stuff... would LFS benefit of having advanced server and client ethernet hardware?