...
i.e. there are so-called "driving simulators" that focus on giving you the illusion of going in actual traffic. But those tend not to focus on giving you the experience of a realistic (ally working) suspension, use of steering, clutch & shift control, etc.
Those are aimed mostly at people getting to know their
limits on the "real road" prior to taking any driving lessons - or maybe as addition to that.
[(I've "played" a demo of one of those out of simple curiosity and have in fact a mixed opinion about this. It might help some sort people who are afraid of driving in the first place. On the other hand, it might as well disturb their self-esteem even further since as i stated above the "car" in those simulations doesn't react the same way as a real one and it can be quite tricky to learn how to direct that virtual "thingy" through the obstacles displayed on the screen - which might require, again, some experience in using a computer, esp. knowing the keyboard. )]
That is for numerous reasons:
One - it would take a pretty awesome (and therefor exaggeratingly expensive) effort to combine the complex field of racing simulation with an even more complex simulation of a real world road system
with
ALL of its different moving-about entities and in general its all-connecting environment.
TWO - Driving schools don't want to teach you how to conquer the edge of things but to make you a responsible and safely acting driver.
Actually, the nearest you will get to border-line driving is if you take part in a drivers' safety training - unless you chose to go to a trackday, that is. (i have yet done neither of this in real life - And just like Millions of other people I didn't yet kill anyone after about 200000km of real world driving)
So there you are: You obviously did purchase a S2-license, which will now enable you to enjoy the virtual equivalent of race-driving -- and will teach you quite some stuff about car-controll in the process, I'm sure. But as for the clutch: the point of friction is at a slightly different spot of pedal-travel in each car, shouldn't be off the first third of travel-room afair from my driving lessons. Also the pedal-resistance does vary in every car. But -say- unless you realy pump up the revs (and make a fool of yourself doing so): When you miss this specific point and thus let go of the clutch too early -- you'll most likely stall your engine in the process. The usual cars you use to go from a to b won't have the power to let the wheels spin at low revs, at least on a clean and dry road.
O.K. now being late fall that can, of course, be a little bit different sometimes. But in general you shouldn't expect to learn ALL that there is in driving through practise in lfs. As far as real-world driving skills go, i think lfs is just the wrong way to go.
In lfs you always try to max out your grip, your speed and your tyre wear. You don't actually care for overall wear on your car since the imaginary box-crew does that for you and won't require any payment. Fuel consumption is as important as to simply make it across the finish line without "being helped" elsewhere. You always get a brand-new overall car, engine and tyres at the start of every race.
Actually, if money is a concern for you as much as it is for me you'll not come anywhere near the limits of your car in most normal situations and conditions. On the other hand, if you insist of going bonkers, please tell us in advance, where that is going to be. I will then leave that specific part of the road clear of my travels that day
Oh, by the way: Stick-shifting is not that hard to learn or to remember. Even for a guy like me who is stuck with a (not really that bad) automatic 4-speed for most of the time ('94 W124, 2.2l, 1.6t saloon)
Have fun.
& drive safely.
_______________________________
In lfs I am a happy little racer.
In RL I am happy to go places by car.