Scawen said that the R1s were there purely for the MRT and to function as autocross tires, where you need them to heat up fast and be sticky for a minute or two. I guess that would make the R2s very soft qualifying type tires. If that's the case, I don't think that we should expect a whole lot of laps out of them. They could still be quite useful on short races though. Especially short races in the lighter and less powerful cars.
While R3s might be used a lot more now (which was the intention), R4s might still be handy for endurance races at the twistier tracks. Also, if LFS ever gets variable track temps, the differing compounds will be much more useful. Hot tracks will almost require the use of R4s while cold tracks could very well allow the R2s last for many laps without overheating.
You have, then, tested the clutch heating simulation solely in a car which you had never driven without it, and a car that also happens to have a very weak clutch. Not to mention a sequential gearbox, so what you're using the clutch pedal all the time for is beyond me... That doesn't seem a very fair test, and, having driven all of the cars with the clutch heating simulation, I don't think it's as inaccurate as everyone seems to be saying.
The reason the clutch temperature bar is 'long' - actually, I think it's quite short, but it needs to fit in the F9/10 menus - is that the clutch isn't simply 'working' or 'not working'. Once the bar has filled enough to be coloured red, the clutch starts slipping, and then proceeds to slip more and more easily until the bar is completely filled, at which point the clutch is completely incapable of engaging. It's a dynamic system, which runs from very little effect at the point at which the bar goes red, right up to an immobilising effect when the bar is full. If anything, the bar should be a bit bigger, so we have more idea how much heat the clutch can deal with before it starts to let go.
I can't use the clutch anymore. I use a button on my old Dual-shock. When i press it to get the revs up mid-drift it stay's semi-engaged so i then end up bare doing 40 kph in fifth :P
Bug or feature?
You're going insanely fast in the corners, that's why!
When I'm comparing your hotlaps to mine, you seem to be much more aggressive in the corners. Same thing with biggie. My cornering/throttle usage seems more smooth, yet I pull almost the same split times. But then again, we all have different driving styles.
But I agree, I think too they are heating a tad bit too fast.
Removing the XRT from demo. its a good idea. but mean just let the XFG on demo its will brink everyones to come on S2 but the same way i guess Lfs will loose a lot of peoples i know demo its free but another idea can maybe praticed to lfs, payin a demo licence for got the XRT back and XRG like 5$ for xfg and 10$ for XRT in us devise. =) so now maybe peoples will pay it if they's can buy the full S2 . and a demo isnt a full game is a demo in general demo its a limit of time for trying before buying.. its my idea i dont know if they's want to bring it but its just an new idea
True, I'm going to check if I can repeat it again.. since I didn't save anything because the computers would crash when the whole choppy porb on LFS happend...
It a bit weird now... its like removing the XRT is forcing you to buy S2... and sadly I don't have enough and I don't know if I can win one from that site that gives them away as a prize if you winn a series of races.
The main thing I don't like is the step back from realism with the rev limiter. Real cars don't limit revs, its up to the driver to control that. You took away throttle blip etc that's fair enough, it adds realism, but to then take away driver control of his revs, I think is a step backward. I suspect the real formula bmw is limited revs since it's a training formula class. I know you are mad on realism, and I love realism, and stepping away from realistic rev control is a bad idea.
I don't think that's the case. I haven't been in a car that doesn't have a rev limiter. You rarely hit it because most cars run out of breath way before you rach redline.
AFAIK, GT cars and F1 cars have adjustable rev limiters within a few hundred revs. GP2 cars too probably. But since we don't have proper engine damage and wear, it's not a good idea implementing that just yet because everyone will just go for the highest rev limiter option.
If you drive everywhere flat-out, yes. But if you moderate the throttle so that you don't overload the clutch (or use it less often, if you don't have variable throttle control), the clutch will cool back down again.
Having experienced a few knackered clutches in my time, it seems to model what happens with an overheating or worn-out clutch pretty well.
True: very, very few modern cars don't have rev limiters. In fact, I can't think of a road car you can buy in the UK today that doesn't have a rev limiter. You can almost always reach it in at least the first three gears, though - rev limiters are mostly set quite low these days, to avoid damage from excessive thrashing. The exceptions, I guess, are smaller-engined cars such as the Ford Ka - which didn't want to get too near its rev limiter when I tried
Plenty of older, cheaper cars don't have limiters, with an early Nineties Ford Fiesta coming to mind. Certainly all of the cars in LFS now should have rev limiters, though, and all of them... With the possible exception of the UF1... should be able to reach them.
Dunlop make tires with 6 different compound choices for GT cars, one of them is designed as an extremely hard tire for hot climates, so useless in UK/LFS conditions, so make that 5 you also don't normally get that much choice because not every tire size has all the compounds available, for reference the hard compound will last for 3 hours on a GT car, the med/hard is good for a 2 1/2 hour stint with the right driver and car so you're only really looking at 3 compounds for a shorter race, presumably the very soft tire is a qualifying style tire (R2) and soft compound will still be designed for a good hours work to be useful in some kind of endurance racing purpose, it won't be optimum over a 15 minute period but IRL you don't have a choice.
If one mistake costs you a set of tires and you're struggling with a 15 minute race then quite simply you're running too soft a compound or a badly setup car (most likely both). The fact you have to make a choice over compounds is exactly what the tires should be about not just slap the softest tires on for any purpose.
You'll like realistic engine damage even more then. Hopefully some day the rev limiter can be an option and lifted to the result of lots of complaints about engines going bang when I try and rev it too hard. If you're routinely hitting the rev limiter your setup or driving style is very wrong.
I Agree with you on everything exept for the Uf1 thing. The original Daihatsu Trevis has a rev limiter. I do not own one but i have driven one. Its easy to go wrong on this, the UF1 looks so old but its actually a pretty new car.