A few questions about the LFS version of the Formula BMW FB02.
1) Pushrod Monodamper Front Suspension
Is the car in LFS a monodamper front suspension? If so, what are the differences between a pushrod monodamper configuration and the more common twin damper layout.
Am I correct in understanding that in a monodamper configuration the anti-roll bar has a much larger effect on body roll? If so how differently does spring stiffness correlate to wheel rate and body roll? Along with the spring, does the damper also affect pitch more so than roll in a monodamper front end?
2) Tires
Which tires in LFS are closest to the FBM's real-life counterparts?
For short races;(R1s are obviously best for a hotlap)Should the car be setup softer to take advantage of R1 grip, or setup in a more overall optimum way using R2s?
3) Setup parameters
Now for the part that most on here will probably disagree with. Why do we have a realistic car model, with unrealistic tire options and setup parameters?
Why have a real car that, after we all get to it, doesn't actually handle like a F BMW? How are we supposed to diagnose problems with LFS's physics if we are first changing setups to unrealistic measures AND THEN complaining about tire wear,handling issues and other problems that arise. Why not make the real cars have realistic setup parameters, while the rest could remain the way they are.
In my opinion realistic setup parmeters have a few extremely large advantages.
#1: Its a real car, with unreal setups...enough said...hardcore simmers or motorsports fans will be turned away when they see the setup options for the car, I know I would be if I wasn't already addicted to LFS's feeling of driver/car connection.
#2: Better racing. Less setup options make it easier to make a setup; more time is spent driving.
(for me it would result in maybe 40% more driving and 40% less time starring at the setup screen and then changing spring stiffness by .5 and 6th gear by .001.)
#3: More fun to drive; realistic tires and setups will venture away from this...."slide once and be warned, slide twice and suffer the consequences" type deal going on. If you've ever seen a F.BMW race in real life they are sliding quite a bit every once and a while, without suffering from near burnt up tires because of a few bad corners. Yes I know, R2s or even R3s are closer to real life, but come on, we all know we will use R1s because the fast guys are...and who wants to give up an advantage!
Also, the setup options, more importantly the differential. IRL they are limited to ramp angles of 60/80 (60 power and 80 coast) This results in a diff. setting of 40% power and 20% coast. The preload is limited to 30Nm. All of this makes the driving and setup more realistic.
#4: More realistic setups will help us help the devs. It will also limit complaining about unrealistic driving styles and setups. We need to have a realistic car AND setup to diagnose unrealistic problems that we will find.
Sorry for the long, 2 part post!
1) Pushrod Monodamper Front Suspension
Is the car in LFS a monodamper front suspension? If so, what are the differences between a pushrod monodamper configuration and the more common twin damper layout.
Am I correct in understanding that in a monodamper configuration the anti-roll bar has a much larger effect on body roll? If so how differently does spring stiffness correlate to wheel rate and body roll? Along with the spring, does the damper also affect pitch more so than roll in a monodamper front end?
2) Tires
Which tires in LFS are closest to the FBM's real-life counterparts?
For short races;(R1s are obviously best for a hotlap)Should the car be setup softer to take advantage of R1 grip, or setup in a more overall optimum way using R2s?
3) Setup parameters
Now for the part that most on here will probably disagree with. Why do we have a realistic car model, with unrealistic tire options and setup parameters?
Why have a real car that, after we all get to it, doesn't actually handle like a F BMW? How are we supposed to diagnose problems with LFS's physics if we are first changing setups to unrealistic measures AND THEN complaining about tire wear,handling issues and other problems that arise. Why not make the real cars have realistic setup parameters, while the rest could remain the way they are.
In my opinion realistic setup parmeters have a few extremely large advantages.
#1: Its a real car, with unreal setups...enough said...hardcore simmers or motorsports fans will be turned away when they see the setup options for the car, I know I would be if I wasn't already addicted to LFS's feeling of driver/car connection.
#2: Better racing. Less setup options make it easier to make a setup; more time is spent driving.
(for me it would result in maybe 40% more driving and 40% less time starring at the setup screen and then changing spring stiffness by .5 and 6th gear by .001.)
#3: More fun to drive; realistic tires and setups will venture away from this...."slide once and be warned, slide twice and suffer the consequences" type deal going on. If you've ever seen a F.BMW race in real life they are sliding quite a bit every once and a while, without suffering from near burnt up tires because of a few bad corners. Yes I know, R2s or even R3s are closer to real life, but come on, we all know we will use R1s because the fast guys are...and who wants to give up an advantage!
Also, the setup options, more importantly the differential. IRL they are limited to ramp angles of 60/80 (60 power and 80 coast) This results in a diff. setting of 40% power and 20% coast. The preload is limited to 30Nm. All of this makes the driving and setup more realistic.
#4: More realistic setups will help us help the devs. It will also limit complaining about unrealistic driving styles and setups. We need to have a realistic car AND setup to diagnose unrealistic problems that we will find.
Sorry for the long, 2 part post!