Well this is an idea that came to my mind long ago, and I thing it won't need too much coding dunno.
When I see crashes in LFS, they look pretty real when they are soft... But when they are hard ugly.
Well, to my idea, I thought about "limiting" the car damage, like an invisible model that stops the deformation into that direction. Mostly like the car "Cage". This would prevent those strange crashes wher one side of the car gets through the other side oe when the driver peeks out of the car (OW most of the times).
Also, using this limiter you can add 2 of them, one for the deformation, and another one to make the car stop running, like when you hit too hard the front and the deformation hits this limit, the engine stops running.
This would make LFS crashes a bunch more reallistic without addeing too much things.
Opinions?
When I see crashes in LFS, they look pretty real when they are soft... But when they are hard ugly.
Well, to my idea, I thought about "limiting" the car damage, like an invisible model that stops the deformation into that direction. Mostly like the car "Cage". This would prevent those strange crashes wher one side of the car gets through the other side oe when the driver peeks out of the car (OW most of the times).
Also, using this limiter you can add 2 of them, one for the deformation, and another one to make the car stop running, like when you hit too hard the front and the deformation hits this limit, the engine stops running.
This would make LFS crashes a bunch more reallistic without addeing too much things.
Opinions?