I love LFS and think it gets consistently better as we get each new patch. Can't wait for the long-awaited AI improvements, too.
There is one issue that I am surprised hasn't been addressed and that is the inconsistent or just plain missing FFB. It appears that road and curb bumps are inconsistently handled by the FFB. Sometimes you will feel them and sometimes you won't.
I think it may have to do with the FFB being oriented around steering torque only, instead of the full range of steering and tire imputs, but who knows?
The one aspect that sums it all up for me (to avoid rehashing the lengthy debates about LFS FFB vs. GTR2, etc.) is how on Earth can you not feel a thing through the wheel when the visual/graphical engine is vibrating the car like a sawtooth? Clearly one aspect of the sim thinks the car is driving over a surface (curb typically) that is causing the whole car and driver's head to vibrate severely, yet the FFB thinks you are driving on a glass-smooth surface.
Aside from the fact that this is just plain wrong, it spoils the otherwise terrific sense of immersion that the developers of LFS have obviously worked so hard to achieve. You can even feel the torque pull when shifting gears in a FWD car!
Avoiding the old debates, can people reply if:
a) you agree with me, or:
b) you do not experience the situation where FFB is missing some of the time you see the visual vibration effect.
For those answering "b," I'd love to know what your configuration is! I am using a G25 set-up according to the LFS manual.
There is one issue that I am surprised hasn't been addressed and that is the inconsistent or just plain missing FFB. It appears that road and curb bumps are inconsistently handled by the FFB. Sometimes you will feel them and sometimes you won't.
I think it may have to do with the FFB being oriented around steering torque only, instead of the full range of steering and tire imputs, but who knows?
The one aspect that sums it all up for me (to avoid rehashing the lengthy debates about LFS FFB vs. GTR2, etc.) is how on Earth can you not feel a thing through the wheel when the visual/graphical engine is vibrating the car like a sawtooth? Clearly one aspect of the sim thinks the car is driving over a surface (curb typically) that is causing the whole car and driver's head to vibrate severely, yet the FFB thinks you are driving on a glass-smooth surface.
Aside from the fact that this is just plain wrong, it spoils the otherwise terrific sense of immersion that the developers of LFS have obviously worked so hard to achieve. You can even feel the torque pull when shifting gears in a FWD car!
Avoiding the old debates, can people reply if:
a) you agree with me, or:
b) you do not experience the situation where FFB is missing some of the time you see the visual vibration effect.
For those answering "b," I'd love to know what your configuration is! I am using a G25 set-up according to the LFS manual.