1. They are about right (although I'm sure you'll bore us with a story about how YOUR Seven has 76.3° of steering movement, and generates heat when you plug in the joystick, but we can ignore specific cases and concentrate on most Sevens).
Caterham was sold back in 2006. I was referring more to the open wheelers, but here's a video of a Caterham in action, not mine, and by some apparent miracle, or more likely, due to the fact it's the real world, he power shifts and the clutch isn't overheating.
In the second half of the video, the driver applies throttle before releasing the clutch, which I call a powershift, but maybe you call it something else. It's obvious from the sound that the clutch is slipping while the rpms drop after these type of upshifts.
No. But full lock on an F1 car is barely 180 degrees (for a total movement of about 360 degrees) as seen in the video you posted. You really think that LFS's BF1 could be driven with that small amount of steering the drivers are using in either video? The issue is the quality of the feel at the wheel, plus the driver can feel the side forces.
Monaco has the tighest turns of any F1 track (or just any race track, except maybe a indoor go-kart track), and yet note that the maximum steering input used for the hairpin is barely 180 degrees. Looks like the steering broke on Schumachers car, or maybe his clutch overheated?
An F1 car has about 400° of steering lock (lock to lock, not center to lock), and you can see this at virtually ANY circuit when manouvering in and out of the pit garages.
Nice, So you both IGNORE THAT FACT that I posted an SPR of me driving an LX4 and shifting the same as he did in your video. Wonder if it was because it took the fire out of your post a little
BTW. Forgot to say that if you think your vid shows flat shifting you are very very deaf or have no idea what a flat shift is.
So what was the point you were trying to make again?
Is there an option to reduce the visual steering wheel movement (independent of the actual maximum steering angle)? I would like wheel movements in LFS game play and replays to look similar to the small wheel movements as seen in the video.
The original purpose of this replay was to show that flat shifting (at redline) in the LX6 doesn't heat up the clutch significantly. Try not to laugh too much, a sub 1:25 lap times is as good as it gets with my current skill level, and knowledge of the car and track.
That guy just slipped the clutch way too much when he shifted towards the end, not power shifting at all.
It did seem excessive to me, not sure why he did it. Apparently it's not an issue for the car, so he simply doesn't care, or is trying to pseudo power shift, or he's just tired.
You don't need to turn the wheel half as much as that to take corners in the LX6.
Half as much is about right, I use a joystick to steer, so I reduce the steering lock from 36 degrees to 20 degrees. I would just like an independent visual adjustment, as is offered in some racing games (usually to get the in car wheel to exactly match the players wheel, regardless of the maximum steering lock angle, which is a nice feature).
Although it's not adjustable in Race 07, the steering movement looks a bit more real. On the other hand, the animated shifting is a dumb idea when there's a 1/2 second delay involved. Race 07's Caterham seems to handle quicker (fast turn in) than the LX6 in LFS, making it seem a bit more realistic to me:
The open wheel cars and a few others like the LX4 / LX6 should have reduced steering wheel movement to better emulate the real cars.
Haven't noticed it being really exaggerated. It says in-game that the car's wheel turns 400 degrees and it does so in the graphical representation as well.
If you're going to compare again with a thousand F1 videos then find one where they're parking an F1 into a pitbox and you can see that if they don't hoist it on a jack with caster wheels the mechanics will turn the wheel all the way to get it to maneuver, which effectively brings the wheel "upside-down". Ofcourse you will rarely see a driver (if ever) do as much steering on track unless he's either overcorrecting or committing a massive error or just parking.
Another option might be to be able to set the in car steering wheel to move about the same as the players steering wheel.
Sounds rather redundant if you mean that if the player has a 180 degrees lock-to-lock wheel then the animation is constrained to 180 as well. I'd rather have it that the animation follows the car's specifications because as it is now you can see how much steering lock a driver uses regardless of his controller to follow a line or to correct a mistake, then one could reproduce much the same or get a sense of what it takes to drive that car. Otherwise to do the same you'd have to watch the wheels of the car itself.
Sounds rather redundant if you mean that if the player has a 180 degrees lock-to-lock wheel then the animation is constrained to 180 as well. I'd rather have it that the animation follows the car's specifications.
Which is why I would want it as an option as opposed to being hard coded. In the games that have the adjusable steering view, 100% means car specificiations.
Otherwise to do the same you'd have to watch the wheels of the car itself.
Or rely on the sounds and force feedback. I don't look at the in car steering wheel during play, but in replays, reduced visual movement when I have the steering lock turned down for joystick usage would be nice.
400 degrees
Sounds about right. In a Caterham with fenders over the front tires, the steering wheel turns 2.25 times from lock to lock with standard rack, and 1.75 turns with quick rack. With cycle wings (the wheels are exposed as in the LX4 and LX6), there's less clearance, and this reduces down to 2.0 and 1.6 turns or less depending on track and tire width (plus the turning radius is lousy with the cycle wings, but they look cool).
For track usage, the quick rack is preferred because of quicker correction reponse time (like oversteer). Some Caterham owners prefer the "quick rack" for street usage as well, because it enhances the go-kart like feel of the car.