IMHO given sim-racing's multiplayer nature, a lot of the product's value is in its userbase. If the pricing turns off most racers then the product itself becomes devalued, regardless of how good it is.
Maybe it will sustain itself on oval fans (given what a killer sim they all thought NR2003 was [I've never tried it myself and I'm not an oval fan]), but I think with the launch content they've got and the money they're asking it might turn out to be a very difficult sell to the wider market.
Actually, lots of people are - I guess you're just not in the right circles
edit: I thought he said "playing", not "paying"
Last I heard was a 45+ player race that had ZERO lag / warping (!!!), of which 12 players finished and my source finished 7th. Last I also heard was that the tires were night unto perfect at first glance, and the graphics were very very good. It is in fact beginning to look like 5 years of millions of dollars with the right focus does in fact make a difference.
Indeed, but people playing the thing isn't rumours; it's fact.
Heh, might seem so, and might be. Remains to be seen. All I've heard so far, even from the eurofellows is that they love Leguna Seca and that the tires are night unto perfect, the sounds are great even being sample, the graphics are great and the netcode is unheard of. You take your suspicion, and I'll take my informed facts from testing . No offence intended, I'm just stated facts.
If iRacing is too realistic surely it's only going to be advertising to a few hardcore simmers, and that won't be enough to satisfy their need regarding income.
Their pricing scheme doesn't reflect the market. It just hasn't developed enough.
Also will iRacing have an online data analysis software like we have just had with LFS??? It really is stellar work from the LFS devs to keep this development in all areas up.
Anyway it can't be long now until we get to try this $Racing
All things aside, you have to give the iRacing some credit for having the balls to put the pricing scheme as it is looking to be. Simracing world is not as big as the RPG one, and imo if they get around 40 000 ppl to get involved in there on a regular basis it is going to be a success for them. Afterall it is "meant" to be serious sim, and i cant imagine some 13 y old kids to have some real interest in it. But it all speculating, i am eager to see how it is going to be like, but at the back of my head something smells real bad. But kudos to them for having the balls.
I know three people testing and none of them are paying for it.
The e-mail inviting me to beta testing didn't mention payment.
Is paying to beta test a good thing?
Quite frankly i don't believe it. I'm not sure your in the right circles tbh.
Mine are 20.1" HP LP2065 before they did the bait and switch. They're good enough for me - I just use them for software dev. hmmm... I happen to have a nice 19" trinitron monitor here I'll sell you for $1000+shipping lol.
Most thing are subjective, tires and netcode really isn't I don't think.
If you'd spent the large market research budget I might be inclined to beleive you. We have no idea what their financial goals are anyway in terms of payback etc
That's the point, I was saying that I didn't know anyone paying for it. Or were you talking to Hyper?\
edit: nevermind, I read back and noticed that I thought the word "paying" was "playing" in my post above - I'll go and fix that.
40 peoples in their team. That's a starcraft 2 size team.
With a raw estimation I would say they need something like a 15 000 / 20 000 permanent userbase just to stay alive after having recovered their pre-gold release devellopement cost.
That's going to be tough with such pricing even if the game end up to be the graal of sim racing.
then its not a hardware calibration
a hardware calibrateable monitor will store the calibration in the monitor and not in the colour profiles windows uses
it does since windows afaik cant use different profiles for each monitor whereas using a linear profile with the monitor doing all the necessary corrections on its own will give you the same colour across all of the monitors you connect
trouble is hardware calibrateable monitors are as youve said prohbitively expensive unless youre using the to do print work