The online racing simulator
Drawing in the skin viewer
(3 posts, started )
Drawing in the skin viewer
How complicated would it be to write a module of sorts for the skin viewer, that'd allow you to place/erase single pixels on the skin texture?

Thanks.
Given that the skins are jpgs and need to be in that format for the skin tool (which is a compressed format, so you'd have to detect the change and then re-covert on each change/request), and given that you'd have to find some way of detecting where was being clicked/edited/changed (taking into account occlusion, if it was being used in 3D mode) - "quite difficult" Breizh

Creating a new skinning tool would be easier than modifying the existing one, probably
The intent with this would be to not have to go back and forth between graphics editor and skin viewer. If you want something to have a specific shape or location on the skin, you open this hypothetical tool, put a few reference pixels in a few spots, and skin from there... I thought there could be an extra layer not in jpg, seen in overlay, and that saves the pixel dots you made in a 1024x1024 (or whatever you're skinning in) texture for you to then overlay over your skin.

Is that simple enough in itself to do in a separate tool? I don't have any programming experience, but I'm going to do a programming degree starting in a few months.. It's not so necessary for LFS, but another game I play has historical skins that take forever to map rivets and panel lines to. If it's feasible and the base algorithmics were non-specific enough, I'd do one for LFS too.

Hitscan placement of bullet hole (for example) textures seem pretty common in games nowadays, so I'm guessing it's feasible.... But I've had this idea ever since the first games where you could use custom skins (Viper Racing maybe). It just seems a lot more intuitive to paint straight on the car.

Drawing in the skin viewer
(3 posts, started )
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