I have tried on real tracks cars above 250-300hp, and they are A LOT more easy to drive than some 140cv rear wheel drive lfs cars.
And it's all about grip.
I would like to understand how physics works on this game, because I want to race really seriously, but DAMN, this game is making me change my way of driving.
For example I have found the GTI (and almost all the front wheel drive cars) very realistic, but an XRT seems to have 250 or 300hp by looking at the way it slides in 1 or 2 gear, according to the way I push the throttle.
I have noticed this things only at low speeds, when it's supposed to be more stable. Sliding when I'm at 30 Km/h (feet on air) on a race car it's only possible in my mind on an ice track (and not coming from 200Km/h, of course).
And there are a lot of more examples.
A real BMW M3 doesn't spin "donut style" when you are only in 50% throttle in first gear, if you don't turn the wheel.
Well, it's too long to explain, but I think people understands me.
The game is fantastic, that is why purchased it, but I think some lfs cars has less grip than real and more powered cars, specially at low speeds.
I think that the more realistic a game is, the less you have to "re-adapt" your way of driving.
Well, that's all. I will continue "re-adapting" my way of driving, but keep the good work, as you all LFS crew do
P.D: (I have WR setups, the best DFP settings, and a lot of more settings properly configured)
And it's all about grip.
I would like to understand how physics works on this game, because I want to race really seriously, but DAMN, this game is making me change my way of driving.
For example I have found the GTI (and almost all the front wheel drive cars) very realistic, but an XRT seems to have 250 or 300hp by looking at the way it slides in 1 or 2 gear, according to the way I push the throttle.
I have noticed this things only at low speeds, when it's supposed to be more stable. Sliding when I'm at 30 Km/h (feet on air) on a race car it's only possible in my mind on an ice track (and not coming from 200Km/h, of course).
And there are a lot of more examples.
A real BMW M3 doesn't spin "donut style" when you are only in 50% throttle in first gear, if you don't turn the wheel.
Well, it's too long to explain, but I think people understands me.
The game is fantastic, that is why purchased it, but I think some lfs cars has less grip than real and more powered cars, specially at low speeds.
I think that the more realistic a game is, the less you have to "re-adapt" your way of driving.
Well, that's all. I will continue "re-adapting" my way of driving, but keep the good work, as you all LFS crew do
P.D: (I have WR setups, the best DFP settings, and a lot of more settings properly configured)